diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-27 04:02:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-27 04:26:49 +0300 |
commit | 1079742db92576d79ec89a28d95336aff847a82a (patch) | |
tree | 2e440e498c20d3205c2a64eedf4f84bf57abcb84 /source/blender/draw/engines/eevee/shaders | |
parent | 918941483f7ec5fc6320d345c755e953b963c710 (diff) |
Cleanup: rename lamp -> light
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
4 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 64473d93054..b7e03b2937e 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -29,7 +29,7 @@ struct LightData { vec4 spotdata_radius_shadow; /* x : spot size, y : spot blend, z : radius, w: shadow id */ vec4 rightvec_sizex; /* xyz: Normalized up vector, w: area size X or spot scale X */ vec4 upvec_sizey; /* xyz: Normalized right vector, w: area size Y or spot scale Y */ - vec4 forwardvec_type; /* xyz: Normalized forward vector, w: Lamp Type */ + vec4 forwardvec_type; /* xyz: Normalized forward vector, w: Light Type */ }; /* convenience aliases */ diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl index 9c5a212aead..b8dff694aca 100644 --- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl @@ -27,7 +27,7 @@ layout(std140) uniform common_block { bool sssToggle; /* Specular */ bool specToggle; - /* Lamps */ + /* Lights */ int laNumLight; /* Probes */ int prbNumPlanar; diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl index 5a73950746d..e12d76596d3 100644 --- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl @@ -19,7 +19,7 @@ layout(std140) uniform light_block { #define SUN 1.0 #define SPOT 2.0 #define AREA_RECT 4.0 -/* Used to define the area lamp shape, doesn't directly correspond to a Blender lamp type. */ +/* Used to define the area light shape, doesn't directly correspond to a Blender light type. */ #define AREA_ELLIPSE 100.0 #if defined(SHADOW_VSM) diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index 6fb8ebc719e..3d5b8f6f975 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -194,7 +194,7 @@ void CLOSURE_NAME( vec4 rand = texelFetch(utilTex, ivec3(ivec2(gl_FragCoord.xy) % LUT_SIZE, 2.0), 0); /* ---------------------------------------------------------------- */ - /* -------------------- SCENE LAMPS LIGHTING ---------------------- */ + /* -------------------- SCENE LIGHTS LIGHTING --------------------- */ /* ---------------------------------------------------------------- */ #ifdef CLOSURE_GLOSSY @@ -241,13 +241,13 @@ void CLOSURE_NAME( } #ifdef CLOSURE_GLOSSY - vec3 brdf_lut_lamps = texture(utilTex, vec3(lut_uv, 1.0)).rgb; - out_spec *= F_area(f0, brdf_lut_lamps.xy) * brdf_lut_lamps.z; + vec3 brdf_lut_lights = texture(utilTex, vec3(lut_uv, 1.0)).rgb; + out_spec *= F_area(f0, brdf_lut_lights.xy) * brdf_lut_lights.z; #endif #ifdef CLOSURE_CLEARCOAT - vec3 brdf_lut_lamps_clear = texture(utilTex, vec3(lut_uv_clear, 1.0)).rgb; - out_spec_clear *= F_area(vec3(0.04), brdf_lut_lamps_clear.xy) * brdf_lut_lamps_clear.z; + vec3 brdf_lut_lights_clear = texture(utilTex, vec3(lut_uv_clear, 1.0)).rgb; + out_spec_clear *= F_area(vec3(0.04), brdf_lut_lights_clear.xy) * brdf_lut_lights_clear.z; out_spec += out_spec_clear * C_intensity; #endif |