Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-05-28 21:33:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-28 21:33:19 +0300
commit574e7903407044a18c39af5eed6576744cd5d106 (patch)
tree1efe55c04c1df958966ba9d0e1eaa15b209edce9 /source/blender/draw/engines/eevee/shaders
parent2783945b1b088260eeab1ff5e5a7ac8d3043f826 (diff)
Fix T64123 Eevee: Reflections Not Visible On Alpha Clip Materials
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl27
1 files changed, 13 insertions, 14 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index d7160aee340..0f3e7ba7efb 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -793,9 +793,9 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
Closure cl;
if (cl1.ssr_id == TRANSPARENT_CLOSURE_FLAG) {
- cl1.ssr_normal = cl2.ssr_normal;
- cl1.ssr_data = cl2.ssr_data;
- cl1.ssr_id = cl2.ssr_id;
+ cl.ssr_normal = cl2.ssr_normal;
+ cl.ssr_data = cl2.ssr_data;
+ cl.ssr_id = cl2.ssr_id;
# ifdef USE_SSS
cl1.sss_data = cl2.sss_data;
# ifdef USE_SSS_ALBEDO
@@ -803,10 +803,10 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
# endif
# endif
}
- if (cl2.ssr_id == TRANSPARENT_CLOSURE_FLAG) {
- cl2.ssr_normal = cl1.ssr_normal;
- cl2.ssr_data = cl1.ssr_data;
- cl2.ssr_id = cl1.ssr_id;
+ else if (cl2.ssr_id == TRANSPARENT_CLOSURE_FLAG) {
+ cl.ssr_normal = cl1.ssr_normal;
+ cl.ssr_data = cl1.ssr_data;
+ cl.ssr_id = cl1.ssr_id;
# ifdef USE_SSS
cl2.sss_data = cl1.sss_data;
# ifdef USE_SSS_ALBEDO
@@ -814,13 +814,12 @@ Closure closure_mix(Closure cl1, Closure cl2, float fac)
# endif
# endif
}
-
- /* When mixing SSR don't blend roughness.
- *
- * It makes no sense to mix them really, so we take either one of them and
- * tone down its specularity (ssr_data.xyz) while keeping its roughness (ssr_data.w).
- */
- if (cl1.ssr_id == outputSsrId) {
+ else if (cl1.ssr_id == outputSsrId) {
+ /* When mixing SSR don't blend roughness.
+ *
+ * It makes no sense to mix them really, so we take either one of them and
+ * tone down its specularity (ssr_data.xyz) while keeping its roughness (ssr_data.w).
+ */
cl.ssr_data = mix(cl1.ssr_data.xyzw, vec4(vec3(0.0), cl1.ssr_data.w), fac);
cl.ssr_normal = cl1.ssr_normal;
cl.ssr_id = cl1.ssr_id;