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authorClément Foucault <foucault.clem@gmail.com>2019-03-29 20:59:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-29 21:18:19 +0300
commitf0a20ae1c9505342721f841bcf537d465b5a54eb (patch)
tree6ef2981ff0b11372380682400c28d4dd4484036e /source/blender/draw/engines/eevee/shaders
parent21f35661c1d48f1eb0591f5aa1a0421da54a4ba0 (diff)
Fix T61129 Eevee: alpha texture shadow bug
This was due to some shading resources not being bound for the shadow shader. This commit completely remove the shading part when in a shadow shader. Thus making it a bit more lightweight and removing the needed sources.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index 99cca570b0b..5ae94cb7fe4 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -164,6 +164,10 @@ void CLOSURE_NAME(
out_refr = vec3(0.0);
#endif
+#ifdef SHADOW_SHADER
+ return;
+#endif
+
/* Zero length vectors cause issues, see: T51979. */
float len = length(N);
if (isnan(len)) {