diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-10 00:24:51 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-10 00:24:51 +0300 |
commit | 97a77b43bea495ed39e9fcaaade3f6f179a5fa75 (patch) | |
tree | 74aab1b820975bc5717ffee3c5d4f1dca2ed3365 /source/blender/draw/engines/eevee/shaders | |
parent | a17bb772a04fd34b6a2e03bf2dfde29aa20ec930 (diff) |
Eevee: Probe: fix roughness bug and optimize probe evaluation.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl index e2d92a31f72..e361f08b26b 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl @@ -283,14 +283,19 @@ vec3 eevee_surface_lit(vec3 world_normal, vec3 albedo, vec3 f0, float roughness, for (int i = 1; i < MAX_PROBE && i < probe_count; ++i) { ProbeData pd = probes_data[i]; - vec3 sample_vec = probe_parallax_correction(sd.W, spec_dir, pd, roughness); - vec4 sample = textureLod_octahedron(probeCubes, vec4(sample_vec, i), roughness * lodMax).rgba; - float dist_attenuation = probe_attenuation(sd.W, pd); - float influ_spec = min(dist_attenuation, (1.0 - spec_accum.a)); - spec_accum.rgb += sample.rgb * influ_spec; - spec_accum.a += influ_spec; + if (dist_attenuation > 0.0) { + float roughness_copy = roughness; + + vec3 sample_vec = probe_parallax_correction(sd.W, spec_dir, pd, roughness_copy); + vec4 sample = textureLod_octahedron(probeCubes, vec4(sample_vec, i), roughness_copy * lodMax).rgba; + + float influ_spec = min(dist_attenuation, (1.0 - spec_accum.a)); + + spec_accum.rgb += sample.rgb * influ_spec; + spec_accum.a += influ_spec; + } } /* World probe */ |