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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/draw/engines/eevee/shaders
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/background_vert.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl24
5 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/background_vert.glsl b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
index 380d6d96491..8b4bc3382f4 100644
--- a/source/blender/draw/engines/eevee/shaders/background_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
@@ -21,7 +21,7 @@ void main()
worldNormal = viewNormal = normalize(-viewPosition);
#endif
-#ifdef ATTRIB
- pass_attrib(viewPosition);
+#ifdef USE_ATTR
+ pass_attr(viewPosition);
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index 2ce37d867b7..996b507239d 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -24,8 +24,8 @@ void main() {
for (int v = 0; v < 3; ++v) {
gl_Position = vPos[v];
worldPosition = x_axis[fFace] * vPos[v].x + y_axis[fFace] * vPos[v].y + maj_axes[fFace];
-#ifdef ATTRIB
- pass_attrib(v);
+#ifdef USE_ATTR
+ pass_attr(v);
#endif
EmitVertex();
}
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index a6e6f1fac42..ef7213cd21e 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelViewMatrix;
uniform mat3 WorldNormalMatrix;
-#ifndef ATTRIB
+#ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
uniform mat4 ModelMatrixInverse;
@@ -73,7 +73,7 @@ void main()
/* Used for planar reflections */
gl_ClipDistance[0] = dot(vec4(worldPosition, 1.0), ClipPlanes[0]);
-#ifdef ATTRIB
- pass_attrib(pos);
+#ifdef USE_ATTR
+ pass_attr(pos);
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index cfd24ae8d65..2583c7c8765 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -3,7 +3,7 @@ uniform mat4 ModelViewProjectionMatrix;
#ifdef MESH_SHADER
uniform mat4 ModelViewMatrix;
uniform mat3 WorldNormalMatrix;
-# ifndef ATTRIB
+# ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
# endif
@@ -26,8 +26,8 @@ void main() {
worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
viewNormal = normalize(NormalMatrix * nor);
worldNormal = normalize(WorldNormalMatrix * nor);
-#ifdef ATTRIB
- pass_attrib(pos);
+#ifdef USE_ATTR
+ pass_attr(pos);
#endif
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
index d435bda4f60..72545302fd3 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
@@ -17,20 +17,20 @@ flat out int slice;
void main() {
gl_Layer = slice = int(vPos[0].z);
-#ifdef ATTRIB
- pass_attrib(0);
+#ifdef USE_ATTR
+ pass_attr(0);
#endif
gl_Position = vPos[0].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(1);
+#ifdef USE_ATTR
+ pass_attr(1);
#endif
gl_Position = vPos[1].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(2);
+#ifdef USE_ATTR
+ pass_attr(2);
#endif
gl_Position = vPos[2].xyww;
EmitVertex();
@@ -46,20 +46,20 @@ void main() {
void main() {
gl_Layer = slice = int(vPos[0].z);
-#ifdef ATTRIB
- pass_attrib(0);
+#ifdef USE_ATTR
+ pass_attr(0);
#endif
gl_Position = vPos[0].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(1);
+#ifdef USE_ATTR
+ pass_attr(1);
#endif
gl_Position = vPos[1].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(2);
+#ifdef USE_ATTR
+ pass_attr(2);
#endif
gl_Position = vPos[2].xyww;
EmitVertex();