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authorCampbell Barton <ideasman42@gmail.com>2019-01-03 07:52:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-03 07:52:07 +0300
commit9200dc0eb149260d52f34333b74459ed0e389a80 (patch)
treea070bdfb9289503f408cb102739ad52f512b1aea /source/blender/draw/engines/eevee/shaders
parentb01f2607a6717deafc96c07287202ab11c118737 (diff)
Cleanup: preprocessor indentation
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
index ccef05ef985..d12b5232968 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
@@ -37,12 +37,12 @@ void main()
#ifdef LAYERED_DEPTH
uniform sampler2DArray depthBufferLayered;
uniform int layer;
-# define gtao_depthBuffer depthBufferLayered
-# define gtao_textureLod(a, b, c) textureLod(a, vec3(b, layer), c)
+# define gtao_depthBuffer depthBufferLayered
+# define gtao_textureLod(a, b, c) textureLod(a, vec3(b, layer), c)
#else
-# define gtao_depthBuffer depthBuffer
-# define gtao_textureLod(a, b, c) textureLod(a, b, c)
+# define gtao_depthBuffer depthBuffer
+# define gtao_textureLod(a, b, c) textureLod(a, b, c)
#endif