diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-19 07:17:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-19 07:17:46 +0300 |
commit | e7fd6c8f30cd1161496831859da403eaa34fdf89 (patch) | |
tree | 20d91289ea01da6e8cf668ae057e8aad7ff85887 /source/blender/draw/engines/eevee/shaders | |
parent | 5ef4b0438cf4773e7dd8c661388bb2c3079869bf (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
9 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl index f06a17a8e44..6ac379c3845 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl @@ -24,7 +24,7 @@ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. - **/ + */ uniform sampler2D sourceBuffer; /* Buffer to filter */ uniform vec2 sourceBufferTexelSize; diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl index 92fd36f684a..f3485f9120b 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl @@ -81,7 +81,7 @@ void main() * | Origin \ * -1 0 --------------- 2 * -1 0 1 ex - **/ + */ gl_Position.x = float(v_id / 2) * extend - 1.0; /* int divisor round down */ gl_Position.y = float(v_id % 2) * extend - 1.0; gl_Position.z = 0.0; diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl index 79f86cfae58..5f5d60cb3c5 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl @@ -1,6 +1,6 @@ /** * Simple downsample shader. Takes the average of the 4 texels of lower mip. - **/ + */ uniform samplerCube source; uniform float texelSize; diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl index 8f06e161a20..a9e850ca04d 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl @@ -1,6 +1,6 @@ /** * Simple downsample shader. Takes the average of the 4 texels of lower mip. - **/ + */ uniform sampler2D source; uniform float fireflyFactor; diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl index d12b5232968..6a223ddc1fe 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl @@ -1,7 +1,7 @@ /** * This shader only compute maximum horizon angles for each directions. * The final integration is done at the resolve stage with the shading normal. - **/ + */ uniform float rotationOffset; diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl index edfd0f307e9..e7b51b8fb55 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl @@ -2,7 +2,7 @@ * Shader that downsample depth buffer, * saving min and max value of each texel in the above mipmaps. * Adapted from http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ - **/ + */ #ifdef LAYERED uniform sampler2DArray depthBuffer; diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl index d629195b815..3b8a044154b 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl @@ -1,6 +1,6 @@ /** * Simple downsample shader. Takes the average of the 4 texels of lower mip. - **/ + */ uniform sampler2DArray source; uniform float fireflyFactor; diff --git a/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl b/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl index a1392de9559..42bd486a4a5 100644 --- a/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl @@ -4,7 +4,7 @@ * Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt. * ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2016) 35(4), 2016. * Project page: https://eheitzresearch.wordpress.com/415-2/ - **/ + */ #define USE_LTC @@ -33,7 +33,7 @@ float diffuse_sphere_integral(float avg_dir_z, float form_factor) * An extended version of the implementation from * "How to solve a cubic equation, revisited" * http://momentsingraphics.de/?p=105 - **/ + */ vec3 solve_cubic(vec4 coefs) { /* Normalize the polynomial */ diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl index d77f95b98c1..17174e6d4ff 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl @@ -19,7 +19,7 @@ void main() * | \ * -1 0 --------------- 2 * -1 0 1 ex - **/ + */ vPos.x = float(v_id / 2) * 4.0 - 1.0; /* int divisor round down */ vPos.y = float(v_id % 2) * 4.0 - 1.0; vPos.z = float(t_id); |