diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-09-07 09:19:09 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-09-07 09:21:41 +0300 |
commit | 7170f7a0414ecded72fba3ef69e28be2be148291 (patch) | |
tree | d98075a0c6695f8ddb9f85fc5f728a5e837c2d1c /source/blender/draw/engines/eevee/shaders | |
parent | 267b8e1a5c322c87d9684638cc29c984c6d33e58 (diff) |
EEVEE: Shaders tests
This will add the remaining static shaders to the eevee shader test suite.
- Downsampling
- GGX LUT generation
- Mist
- Motion Blur
- Ambient Occlusion
- Render Passes
- Screen Raytracing
- Shadows
- Subsurface
- Volumes
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8779
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl index 2b2da884fde..1e051994693 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl @@ -6,7 +6,7 @@ void main() { vec3 N, T, B, V; - float NV = (1.0 - (clamp(gl_FragCoord.y / b, 1e-4, 0.9999))); + float NV = (1.0 - (clamp(gl_FragCoord.y / LUT_SIZE, 1e-4, 0.9999))); float sqrtRoughness = clamp(gl_FragCoord.x / LUT_SIZE, 1e-4, 0.9999); float a = sqrtRoughness * sqrtRoughness; float a2 = a * a; |