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authorJeroen Bakker <jbakker>2020-07-02 12:19:12 +0300
committerJeroen Bakker <jeroen@blender.org>2020-07-02 12:27:23 +0300
commitba2c039b05a84de1dccbeef71b8b2ac89a072869 (patch)
treeea652b6ebdc9d04d757042fed984bac9b7085bdc /source/blender/draw/engines/eevee/shaders
parent945d0269e32efa1e5fd4091ae0f6366031f5ed04 (diff)
Fix T77686: EEVEE environment pass with film transparency
When the film is set to transparent the environment pass should still be rendered solid. otherwise it renders black. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8046
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 393ecaf1fc5..a8b8566edec 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -94,6 +94,7 @@ layout(std140) uniform renderpass_block
bool renderPassGlossyLight;
bool renderPassEmit;
bool renderPassSSSColor;
+ bool renderPassEnvironment;
};
vec3 render_pass_diffuse_mask(vec3 diffuse_color, vec3 diffuse_light)