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authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/engines/eevee
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c45
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c80
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h3
-rw-r--r--source/blender/draw/engines/eevee/eevee_renderpasses.c58
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c4
5 files changed, 67 insertions, 123 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 824ea69ea73..a20921b639f 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -174,11 +174,6 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata,
effects->enabled_effects |= EFFECT_NORMAL_BUFFER;
}
- /* Alpha checker if background is not drawn in viewport. */
- if (!DRW_state_is_image_render() && !DRW_state_draw_background()) {
- effects->enabled_effects |= EFFECT_ALPHA_CHECKER;
- }
-
/**
* MinMax Pyramid
*/
@@ -342,31 +337,6 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_mat4(grp, "pastPersmat", effects->velocity_past_persmat);
DRW_shgroup_call(grp, quad, NULL);
}
-
- if ((effects->enabled_effects & EFFECT_ALPHA_CHECKER) != 0) {
- GPUShader *checker_sh = GPU_shader_get_builtin_shader(GPU_SHADER_2D_CHECKER);
-
- copy_v4_fl4(effects->color_checker_dark, 0.15f, 0.15f, 0.15f, 1.0f);
- copy_v4_fl4(effects->color_checker_light, 0.2f, 0.2f, 0.2f, 1.0f);
-
- DRW_PASS_CREATE(psl->alpha_checker,
- DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_UNDER_PREMUL);
- grp = DRW_shgroup_create(checker_sh, psl->alpha_checker);
- DRW_shgroup_uniform_vec4(grp, "color1", effects->color_checker_dark, 1);
- DRW_shgroup_uniform_vec4(grp, "color2", effects->color_checker_light, 1);
- DRW_shgroup_uniform_int_copy(grp, "size", 8);
- DRW_shgroup_call(grp, quad, NULL);
-
- float viewmat[4][4], winmat[4][4];
- unit_m4(viewmat);
- unit_m4(winmat);
- /* Winmat must be negative. */
- swap_v3_v3(winmat[0], winmat[1]);
-
- /* Using default view bypasses the culling. */
- const DRWView *default_view = DRW_view_default_get();
- effects->checker_view = DRW_view_create_sub(default_view, viewmat, winmat);
- }
}
void EEVEE_effects_draw_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
@@ -524,21 +494,6 @@ void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, GPUTexture *texture_src, i
DRW_stats_group_end();
}
-void EEVEE_draw_alpha_checker(EEVEE_Data *vedata)
-{
- EEVEE_PassList *psl = vedata->psl;
- EEVEE_StorageList *stl = vedata->stl;
- EEVEE_EffectsInfo *effects = stl->effects;
-
- if ((effects->enabled_effects & EFFECT_ALPHA_CHECKER) != 0) {
- DRW_view_set_active(effects->checker_view);
-
- DRW_draw_pass(psl->alpha_checker);
-
- DRW_view_set_active(NULL);
- }
-}
-
static void EEVEE_velocity_resolve(EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 420249ab930..e3b50bb2142 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -22,10 +22,11 @@
#include "DRW_render.h"
+#include "draw_color_management.h" /* TODO remove dependency */
+
#include "BLI_rand.h"
#include "BKE_object.h"
-#include "BKE_global.h" /* for G.debug_value */
#include "DEG_depsgraph_query.h"
@@ -183,13 +184,11 @@ static void eevee_cache_finish(void *vedata)
* the background and the scene pass are visible.
* Note: we could break it up in two passes using some depth test
* to reduce the fillrate */
-static void eevee_draw_background(void *vedata)
+static void eevee_draw_scene(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
- EEVEE_EffectsInfo *effects = stl->effects;
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
/* Default framebuffer and texture */
@@ -338,79 +337,15 @@ static void eevee_draw_background(void *vedata)
}
if ((stl->g_data->render_passes & SCE_PASS_COMBINED) > 0) {
- /* Tonemapping and transfer result to default framebuffer. */
- bool use_render_settings = stl->g_data->use_color_render_settings;
-
+ /* Transfer result to default framebuffer. */
GPU_framebuffer_bind(dfbl->default_fb);
- DRW_transform_to_display(stl->effects->final_tx, true, use_render_settings);
-
- /* Draw checkerboard with alpha under. */
- EEVEE_draw_alpha_checker(vedata);
+ DRW_transform_none(stl->effects->final_tx);
}
else {
EEVEE_renderpasses_draw(sldata, vedata);
}
- /* Debug : Output buffer to view. */
- switch (G.debug_value) {
- case 1:
- if (txl->maxzbuffer) {
- DRW_transform_to_display(txl->maxzbuffer, false, false);
- }
- break;
- case 2:
- if (effects->ssr_pdf_output) {
- DRW_transform_to_display(effects->ssr_pdf_output, false, false);
- }
- break;
- case 3:
- if (effects->ssr_normal_input) {
- DRW_transform_to_display(effects->ssr_normal_input, false, false);
- }
- break;
- case 4:
- if (effects->ssr_specrough_input) {
- DRW_transform_to_display(effects->ssr_specrough_input, false, false);
- }
- break;
- case 5:
- if (txl->color_double_buffer) {
- DRW_transform_to_display(txl->color_double_buffer, false, false);
- }
- break;
- case 6:
- if (effects->gtao_horizons_debug) {
- DRW_transform_to_display(effects->gtao_horizons_debug, false, false);
- }
- break;
- case 7:
- if (effects->gtao_horizons) {
- DRW_transform_to_display(effects->gtao_horizons, false, false);
- }
- break;
- case 8:
- if (effects->sss_irradiance) {
- DRW_transform_to_display(effects->sss_irradiance, false, false);
- }
- break;
- case 9:
- if (effects->sss_radius) {
- DRW_transform_to_display(effects->sss_radius, false, false);
- }
- break;
- case 10:
- if (effects->sss_albedo) {
- DRW_transform_to_display(effects->sss_albedo, false, false);
- }
- break;
- case 11:
- if (effects->velocity_tx) {
- DRW_transform_to_display(effects->velocity_tx, false, false);
- }
- break;
- default:
- break;
- }
+ EEVEE_renderpasses_draw_debug(vedata);
EEVEE_volumes_free_smoke_textures();
@@ -525,8 +460,7 @@ DrawEngineType draw_engine_eevee_type = {
&eevee_cache_init,
&EEVEE_cache_populate,
&eevee_cache_finish,
- &eevee_draw_background,
- NULL, /* Everything is drawn in the background pass (see comment on function) */
+ &eevee_draw_scene,
&eevee_view_update,
&eevee_id_update,
&eevee_render_to_image,
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 97bde2e5f2e..8ba68589cbd 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -523,7 +523,6 @@ typedef enum EEVEE_EffectsFlag {
EFFECT_VELOCITY_BUFFER = (1 << 12), /* Not really an effect but a feature */
EFFECT_TAA_REPROJECT = (1 << 13), /* should be mutually exclusive with EFFECT_TAA */
EFFECT_DEPTH_DOUBLE_BUFFER = (1 << 14), /* Not really an effect but a feature */
- EFFECT_ALPHA_CHECKER = (1 << 15), /* Not really an effect but a feature */
} EEVEE_EffectsFlag;
typedef struct EEVEE_EffectsInfo {
@@ -588,7 +587,6 @@ typedef struct EEVEE_EffectsInfo {
/* Alpha Checker */
float color_checker_dark[4];
float color_checker_light[4];
- struct DRWView *checker_view;
/* Other */
float prev_persmat[4][4];
/* Lookdev */
@@ -1057,6 +1055,7 @@ void EEVEE_renderpasses_postprocess(EEVEE_ViewLayerData *sldata,
EEVEE_Data *vedata,
eScenePassType renderpass_type);
void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_renderpasses_draw_debug(EEVEE_Data *vedata);
void EEVEE_renderpasses_free(void);
bool EEVEE_renderpasses_only_first_sample_pass_active(EEVEE_Data *vedata);
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c
index 927ff70a52b..e3cdf98925c 100644
--- a/source/blender/draw/engines/eevee/eevee_renderpasses.c
+++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c
@@ -23,6 +23,10 @@
#include "DRW_engine.h"
#include "DRW_render.h"
+#include "draw_color_management.h" /* TODO remove dependency. */
+
+#include "BKE_global.h" /* for G.debug_value */
+
#include "BLI_string_utils.h"
#include "DEG_depsgraph_query.h"
@@ -239,6 +243,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) > 0;
bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 &&
DRW_state_is_opengl_render();
+ UNUSED_VARS(needs_color_transfer);
/* When SSS isn't available, but the pass is requested, we mark it as invalid */
if ((render_pass & EEVEE_RENDERPASSES_SUBSURFACE) != 0 &&
@@ -261,7 +266,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
if (is_valid) {
EEVEE_renderpasses_postprocess(sldata, vedata, render_pass);
GPU_framebuffer_bind(dfbl->default_fb);
- DRW_transform_to_display(txl->renderpass, needs_color_transfer, false);
+ DRW_transform_none(txl->renderpass);
}
else {
/* Draw state is not valid for this pass, clear the buffer */
@@ -276,3 +281,54 @@ void EEVEE_renderpasses_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.postprocess_sh);
}
+
+void EEVEE_renderpasses_draw_debug(EEVEE_Data *vedata)
+{
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+
+ GPUTexture *tx = NULL;
+ /* Debug : Output buffer to view. */
+ switch (G.debug_value) {
+ case 1:
+ tx = txl->maxzbuffer;
+ break;
+ case 2:
+ tx = effects->ssr_pdf_output;
+ break;
+ case 3:
+ tx = effects->ssr_normal_input;
+ break;
+ case 4:
+ tx = effects->ssr_specrough_input;
+ break;
+ case 5:
+ tx = txl->color_double_buffer;
+ break;
+ case 6:
+ tx = effects->gtao_horizons;
+ break;
+ case 7:
+ tx = effects->gtao_horizons;
+ break;
+ case 8:
+ tx = effects->sss_irradiance;
+ break;
+ case 9:
+ tx = effects->sss_radius;
+ break;
+ case 10:
+ tx = effects->sss_albedo;
+ break;
+ case 11:
+ tx = effects->velocity_tx;
+ break;
+ default:
+ break;
+ }
+
+ if (tx) {
+ DRW_transform_none(tx);
+ }
+} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 0f0b4a3e0a9..093a4780a97 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -198,7 +198,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
/**
* Reset for each "redraw". When rendering using ogl render,
- * we accumulate the redraw inside the drawing loop in eevee_draw_background().
+ * we accumulate the redraw inside the drawing loop in eevee_draw_scene().
**/
effects->taa_render_sample = 1;
effects->taa_view = NULL;
@@ -251,7 +251,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
(effects->taa_current_sample < effects->taa_total_sample)) ||
DRW_state_is_image_render()) {
if (view_is_valid) {
- /* Viewport rendering updates the matrices in `eevee_draw_background` */
+ /* Viewport rendering updates the matrices in `eevee_draw_scene` */
if (!DRW_state_is_image_render()) {
effects->taa_current_sample += 1;
repro_flag = 0;