diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-04-18 16:45:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-19 13:09:18 +0300 |
commit | 6296cb5129697676aa0055bb2162bd479106f6e3 (patch) | |
tree | b8720982fb16e543c9fdd02d9748b13cff9384d7 /source/blender/draw/engines/eevee | |
parent | eccc9d8eba8d65009307ebc7d4da344e9416d89b (diff) |
DRW: Centralize smoke domain texture management
This code was duplicated in multiple engines. Now it is the draw manager
responsability to manage the throwaway fluid textures.
Diffstat (limited to 'source/blender/draw/engines/eevee')
4 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 81edee17c76..47e8f234a01 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -353,8 +353,6 @@ static void eevee_draw_scene(void *vedata) EEVEE_renderpasses_draw_debug(vedata); - EEVEE_volumes_free_smoke_textures(); - stl->g_data->view_updated = false; DRW_view_set_active(NULL); @@ -574,7 +572,6 @@ static void eevee_render_to_image(void *vedata, } } - EEVEE_volumes_free_smoke_textures(); EEVEE_motion_blur_data_free(&ved->stl->effects->motion_blur); if (RE_engine_test_break(engine)) { diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 2e1b92de068..f18e4db876b 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -1463,9 +1463,6 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float } eevee_lightbake_delete_resources(lbake); - - /* Free GPU smoke textures and the smoke domain list correctly: See also T73921. */ - EEVEE_volumes_free_smoke_textures(); } void EEVEE_lightbake_update_world_quick(EEVEE_ViewLayerData *sldata, diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 9f97dacf9fe..ee336326166 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -1558,7 +1558,6 @@ void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); void EEVEE_volumes_resolve(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); void EEVEE_volumes_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, uint tot_samples); void EEVEE_volumes_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); -void EEVEE_volumes_free_smoke_textures(void); void EEVEE_volumes_free(void); /* eevee_effects.c */ diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 6a0c9fb36df..0ac6c6ad97c 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -43,9 +43,6 @@ static struct { GPUTexture *dummy_scatter; GPUTexture *dummy_transmit; - - /* List of all fluid simulation / smoke domains rendered within this frame. */ - ListBase smoke_domains; } e_data = {NULL}; /* Engine data */ static void eevee_create_textures_volumes(void) @@ -426,7 +423,6 @@ static bool eevee_volume_object_mesh_init(Scene *scene, if (fds->fluid && (fds->type == FLUID_DOMAIN_TYPE_GAS) /* && show_smoke */) { DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE); - BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(fmd)); } LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) { @@ -753,16 +749,6 @@ void EEVEE_volumes_resolve(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda } } -void EEVEE_volumes_free_smoke_textures(void) -{ - /* Free Smoke Textures after rendering */ - LISTBASE_FOREACH (LinkData *, link, &e_data.smoke_domains) { - FluidModifierData *fmd = (FluidModifierData *)link->data; - DRW_smoke_free(fmd); - } - BLI_freelistN(&e_data.smoke_domains); -} - void EEVEE_volumes_free(void) { DRW_TEXTURE_FREE_SAFE(e_data.dummy_scatter); |