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authorDalai Felinto <dfelinto@gmail.com>2017-09-21 13:55:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-09-21 15:45:08 +0300
commit9ad2c0b6154b8e11521e9ee0422a79d5e0b9a2e1 (patch)
tree424a2422613eb855726d8b9e1a1b679d5e58f0c1 /source/blender/draw/engines/eevee
parent77377f0ea8152d0ed5009a4940298b081b186787 (diff)
Depsgraph and collection enable/visibility
Iterate over invisible objects too, so lamps can still lit the scene. Also, now you can use a collection to set an object to invisible, not only to visible. For example: Scene > Master collection > bedroom > furniture Scene > View Layer > bedroom (visible) > furniture (invisible) The View Layer has two linked collections, bedroom and furniture. This setup will make the furniture collection invisible. Note: Unlike what was suggested on D2849, this does not make collection visibility influence camera visibility. I will keep this as a separate patch. Reviewers: sergey Subscribers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D2849
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c6
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c18
2 files changed, 20 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index e8821f23633..f27b5236d71 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -29,6 +29,8 @@
#include "BLI_dynstr.h"
#include "BLI_rand.h"
+#include "BKE_object.h"
+
#include "GPU_material.h"
#include "GPU_glew.h"
@@ -93,6 +95,10 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
}
if (ELEM(ob->type, OB_MESH)) {
+ if (!BKE_object_is_visible(ob)) {
+ return;
+ }
+
EEVEE_materials_cache_populate(vedata, sldata, ob);
const bool cast_shadow = true;
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 96db3164fe1..a37dc091aa8 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -590,7 +590,10 @@ static void EEVEE_planar_reflections_updates(EEVEE_SceneLayerData *sldata, EEVEE
eplanar->attenuation_bias = max_dist * -eplanar->attenuation_scale;
/* Debug Display */
- if (DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
+ if (BKE_object_is_visible(ob) &&
+ DRW_state_draw_support() &&
+ (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
+ {
DRWShadingGroup *grp = DRW_shgroup_create(e_data.probe_planar_display_sh, psl->probe_display);
DRW_shgroup_uniform_int(grp, "probeIdx", &ped->probe_id, 1);
@@ -643,8 +646,12 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
invert_m4(eprobe->parallaxmat);
/* Debug Display */
- if (DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
- DRW_shgroup_call_dynamic_add(stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &probe->data_draw_size);
+ if (BKE_object_is_visible(ob) &&
+ DRW_state_draw_support() &&
+ (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
+ {
+ DRW_shgroup_call_dynamic_add(
+ stl->g_data->cube_display_shgrp, &ped->probe_id, ob->obmat[3], &probe->data_draw_size);
}
}
@@ -701,7 +708,10 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
copy_v3_v3_int(egrid->resolution, &probe->grid_resolution_x);
/* Debug Display */
- if (DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
+ if (BKE_object_is_visible(ob) &&
+ DRW_state_draw_support() &&
+ (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
+ {
struct Gwn_Batch *geom = DRW_cache_sphere_get();
DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.probe_grid_display_sh, psl->probe_display, geom);
DRW_shgroup_set_instance_count(grp, ped->num_cell);