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authorCampbell Barton <ideasman42@gmail.com>2017-11-20 06:11:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-20 06:29:50 +0300
commit8af3f531b1b7481edab6ec379f11694283ba9190 (patch)
tree03863b4b2228722bfd760e1d9e7fabd4a2191115 /source/blender/draw/engines/eevee
parent7f96323cd001bc7555d0f145027e3bbbbc1462b8 (diff)
Cleanup: BLI headers first
Also move descriptions into doxy header
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_bloom.c9
-rw-r--r--source/blender/draw/engines/eevee/eevee_data.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c15
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c3
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c15
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c8
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c13
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c9
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_subsurface.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c11
14 files changed, 51 insertions, 59 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c
index 1bb3878278a..21fba216fb7 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -19,19 +19,18 @@
*
*/
-/* Eevee's bloom shader
- */
-
/** \file eevee_bloom.c
* \ingroup draw_engine
+ *
+ * Eevee's bloom shader.
*/
#include "DRW_render.h"
-#include "BKE_global.h" /* for G.debug_value */
-
#include "BLI_dynstr.h"
+#include "BKE_global.h" /* for G.debug_value */
+
#include "eevee_private.h"
#include "GPU_extensions.h"
#include "GPU_texture.h"
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 92a992f578b..1faffe3bb17 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -19,11 +19,10 @@
*
*/
-/* All specific data handler for Objects, Lights, SceneLayers, ...
- */
-
/** \file eevee_data.c
* \ingroup draw_engine
+ *
+ * All specific data handler for Objects, Lights, SceneLayers, ...
*/
#include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index c5836c75406..275be6efa39 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -19,15 +19,17 @@
*
*/
-/* Depth of field post process effect
- */
-
/** \file eevee_depth_of_field.c
* \ingroup draw_engine
+ *
+ * Depth of field post process effect.
*/
#include "DRW_render.h"
+#include "BLI_dynstr.h"
+#include "BLI_rand.h"
+
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_force.h"
@@ -42,18 +44,15 @@
#include "BKE_animsys.h"
#include "BKE_screen.h"
-#include "ED_screen.h"
-
#include "DEG_depsgraph.h"
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
#include "eevee_private.h"
#include "GPU_extensions.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
+#include "ED_screen.h"
+
static struct {
/* Depth Of Field */
struct GPUShader *dof_downsample_sh;
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 86d767df313..603fc1aa14a 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -19,11 +19,10 @@
*
*/
-/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
- */
-
/** \file eevee_effects.c
* \ingroup draw_engine
+ *
+ * Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
*/
#include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 4ca59aaa39e..72ebfe94f16 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -23,7 +23,6 @@
* \ingroup draw_engine
*/
-#include "DNA_world_types.h"
#include "DRW_render.h"
#include "BLI_dynstr.h"
@@ -31,6 +30,8 @@
#include "BKE_object.h"
+#include "DNA_world_types.h"
+
#include "GPU_material.h"
#include "GPU_glew.h"
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index aa5624646f3..a8b9b963cb1 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -23,6 +23,12 @@
* \ingroup DNA
*/
+#include "DRW_render.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_dynstr.h"
+#include "BLI_rand.h"
+
#include "DNA_world_types.h"
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
@@ -31,20 +37,15 @@
#include "BKE_object.h"
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
-#include "ED_screen.h"
-
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_glew.h"
-#include "DRW_render.h"
-
#include "eevee_engine.h"
#include "eevee_private.h"
+#include "ED_screen.h"
+
#define IRRADIANCE_POOL_SIZE 1024
static struct {
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 6c1ed277005..9c30ecba03f 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -1058,4 +1058,4 @@ void EEVEE_lights_free(void)
DRW_SHADER_FREE_SAFE(e_data.shadow_copy_cube_sh[i]);
DRW_SHADER_FREE_SAFE(e_data.shadow_copy_cascade_sh[i]);
}
-} \ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index b0e30109a7f..6721547e2b0 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -25,10 +25,6 @@
#include "DRW_render.h"
-#include "DNA_world_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_view3d_types.h"
-
#include "BLI_dynstr.h"
#include "BLI_ghash.h"
#include "BLI_alloca.h"
@@ -37,6 +33,10 @@
#include "BKE_paint.h"
#include "BKE_pbvh.h"
+#include "DNA_world_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_view3d_types.h"
+
#include "GPU_material.h"
#include "eevee_engine.h"
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 5ca2dfe1949..b9ec1f8b186 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -19,25 +19,24 @@
*
*/
-/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
- */
-
/** \file eevee_effects.c
* \ingroup draw_engine
+ *
+ * Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
*/
#include "DRW_render.h"
-#include "DNA_anim_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_screen_types.h"
-
#include "BKE_global.h" /* for G.debug_value */
#include "BKE_camera.h"
#include "BKE_object.h"
#include "BKE_animsys.h"
#include "BKE_screen.h"
+#include "DNA_anim_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_screen_types.h"
+
#include "ED_screen.h"
#include "DEG_depsgraph.h"
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 86a9fb2ff1a..a6b35ce1b16 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -19,21 +19,20 @@
*
*/
-/* Implementation of the screen space Ground Truth Ambient Occlusion.
- */
-
/** \file eevee_occlusion.c
* \ingroup draw_engine
+ *
+ * Implementation of the screen space Ground Truth Ambient Occlusion.
*/
#include "DRW_render.h"
+#include "BLI_dynstr.h"
+
#include "DNA_anim_types.h"
#include "BKE_global.h" /* for G.debug_value */
-#include "BLI_dynstr.h"
-
#include "eevee_private.h"
static struct {
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index e287ba6fc14..c6162f1d693 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -19,11 +19,10 @@
*
*/
-/* Screen space reflections and refractions techniques.
- */
-
/** \file eevee_screen_raytrace.c
* \ingroup draw_engine
+ *
+ * Screen space reflections and refractions techniques.
*/
#include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index 2784125ca58..6827d44aea4 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -19,11 +19,10 @@
*
*/
-/* Screen space subsurface scattering technique.
- */
-
/** \file eevee_subsurface.c
* \ingroup draw_engine
+ *
+ * Screen space subsurface scattering technique.
*/
#include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 6e70ba45edf..d5580c21a1f 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -19,11 +19,10 @@
*
*/
-/* Temporal super sampling technique
- */
-
/** \file eevee_temporal_sampling.c
* \ingroup draw_engine
+ *
+ * Temporal super sampling technique
*/
#include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 4ee50cfb082..760205f4937 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -19,15 +19,17 @@
*
*/
-/* Volumetric effects rendering using frostbite approach.
- */
-
/** \file eevee_volume.c
* \ingroup draw_engine
+ *
+ * Volumetric effects rendering using frostbite approach.
*/
#include "DRW_render.h"
+#include "BLI_dynstr.h"
+#include "BLI_rand.h"
+
#include "DNA_object_force.h"
#include "DNA_smoke_types.h"
#include "DNA_world_types.h"
@@ -39,9 +41,6 @@
#include "ED_screen.h"
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
#include "eevee_private.h"
#include "GPU_draw.h"
#include "GPU_texture.h"