diff options
author | Jeroen Bakker <jbakker> | 2020-06-29 09:17:56 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-06-29 09:19:14 +0300 |
commit | 0baa000b85c6107b71ca7a4e1abfc23406b69a9e (patch) | |
tree | 84ed7684dc3044fb189c3ab2aae5ca5593fcf1c7 /source/blender/draw/engines/eevee | |
parent | 3b630bd563b65cb43fc2c3b61213d14ad68b8eb4 (diff) |
Fix T73892: EEVEE Viewport Render Ignores Render As Wire
In the viewport an object can be set to be displayed as wire. When
rendering the viewport this setting is ignored and follows the
path or doing a final render. This patch will add an exception
when rendering a viewport render.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8043
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 29c8a183ae5..8537ad0e532 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -853,8 +853,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, */ bool use_volume_material = (matcache[0].shading_gpumat && GPU_material_has_volume_output(matcache[0].shading_gpumat)); - - if ((ob->dt >= OB_SOLID) || DRW_state_is_image_render()) { + if ((ob->dt >= OB_SOLID) || DRW_state_is_scene_render()) { if (use_sculpt_pbvh) { struct DRWShadingGroup **shgrps_array = BLI_array_alloca(shgrps_array, materials_len); |