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authorDalai Felinto <dalai@blender.org>2020-04-03 20:15:01 +0300
committerDalai Felinto <dalai@blender.org>2020-04-03 20:27:46 +0300
commitd138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch)
treef4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/draw/engines/eevee
parentb0c1184875d39abac4a65a5d20e263ea6d841009 (diff)
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index ba6aacf00d7..10ad8f3f1be 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -2187,7 +2187,7 @@ void EEVEE_particle_hair_cache_populate(EEVEE_Data *vedata,
if (ob->type == OB_MESH) {
if (ob != draw_ctx->object_edit) {
- for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
+ LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
if (md->type != eModifierType_ParticleSystem) {
continue;
}
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index b97766d1ca2..63c96ac8c25 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -852,7 +852,7 @@ void EEVEE_volumes_resolve(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda
void EEVEE_volumes_free_smoke_textures(void)
{
/* Free Smoke Textures after rendering */
- for (LinkData *link = e_data.smoke_domains.first; link; link = link->next) {
+ LISTBASE_FOREACH (LinkData *, link, &e_data.smoke_domains) {
FluidModifierData *mmd = (FluidModifierData *)link->data;
GPU_free_smoke(mmd);
}