diff options
author | Miguel Pozo <pragma37> | 2022-10-04 14:31:59 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-10-04 14:32:15 +0300 |
commit | 6c2c3ed2c9befaef5a6402388732c1c2057f1787 (patch) | |
tree | 796ad5480ede23a9b7096e1f728b832e905ef3ba /source/blender/draw/engines/eevee | |
parent | da6d6f99a88eb2e87ed57b7dd6ccb06e8c28ed7f (diff) |
Fix T101438: Wrong LOD selection after clamping the mip value (Nvidia)
Fix for T101438
Clamping the mip seems to always set it to 9.0.
I couldn't find an alternative way to avoid triggering the error (ie. min(mip, 9.0)).
In any case, the results with this patch applied look the same to the (correct) ones on AMD.
And, since clamping the max mip to a hardcoded value could result in resolution-depended behavior, I guess disabling the clamp should be ok anyway.
Reviewed By: fclem
Maniphest Tasks: T101438
Differential Revision: https://developer.blender.org/D16129
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ssr_lib.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl index a563291bb90..ea227ea9efd 100644 --- a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl @@ -79,7 +79,10 @@ vec4 screen_space_refraction(vec3 vP, vec3 N, vec3 V, float ior, float roughness /* Texel footprint */ vec2 texture_size = vec2(textureSize(refractColorBuffer, 0).xy) / hizUvScale.xy; - float mip = clamp(log2(cone_footprint * max(texture_size.x, texture_size.y)), 0.0, 9.0); + float mip = log2(cone_footprint * max(texture_size.x, texture_size.y)); + + // Disabled. Causes incorrect LOD sampling on Nvidia cards. (T101438) + // mip = clamp(mip, 0.0, 9.0); vec3 spec = textureLod(refractColorBuffer, hit_uvs * hizUvScale.xy, mip).xyz; float mask = screen_border_mask(hit_uvs); |