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authorJeroen Bakker <jbakker>2020-08-28 15:44:23 +0300
committerJeroen Bakker <jeroen@blender.org>2020-08-28 15:47:27 +0300
commit0852ecd844f8dda21623774d3aa7dc372e81be2f (patch)
tree922169a0606e065a0cb454c2df00259cb455f66a /source/blender/draw/engines/eevee
parent2654e9c9c1915a237201ec35f6c6794de66de770 (diff)
DrawEngine: Shader Test Suite
A test case that compiles all the GLSL shaders for workbench, gpencil, overlay and some of eevee. Compilation is still platform dependent, but when run on a test-farm with different hardware we will be able to detect GLSL compilation errors early on. The test will be compiled when `WITH_GTEST` and `WITH_OPENGL_DRAW_TESTS` are On. For eevee only the shaders inside eevee_shaders.c are included. EEVEE has some shaders located inside the submodule. They aren't accessible to the outside and aren't added to the test case. We should see how we want to add them. For the test cases it is better to move them to eevee_shaders.c, but for eevee perspective it is better to keep them in the submodule. Keeping them in the submodule could lead to situations that is harder to test. as the shader could already have been initialized. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8667
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 9cde9e871e5..b25f21ce929 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -32,6 +32,10 @@
#include "BKE_camera.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
struct EEVEE_ShadowCasterBuffer;
struct GPUFrameBuffer;
struct Object;
@@ -1363,3 +1367,7 @@ static const float cubefacemat[6][4][4] = {
{0.0f, 0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f}},
};
+
+#ifdef __cplusplus
+}
+#endif