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authormattoverby <mattoverby@gmail.com>2020-08-19 17:09:16 +0300
committermattoverby <mattoverby@gmail.com>2020-08-19 17:09:16 +0300
commit58c6fc17b106a347b2e373b7f042343a78b88fc2 (patch)
tree7b16ac43c76a0150f70e6a71196dbd27047e73c3 /source/blender/draw/engines/eevee
parent293459925aa849bc4c42efb28a54a0c79d14ae89 (diff)
parentaa1e4baa22b3393dc723d48061c9781f4b8b42c7 (diff)
merged from master
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c77
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h5
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c5
-rw-r--r--source/blender/draw/engines/eevee/eevee_renderpasses.c20
5 files changed, 49 insertions, 62 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 6d2577d5b78..a785d27c2db 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -1302,8 +1302,8 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float
EEVEE_LightBake *lbake = (EEVEE_LightBake *)custom_data;
Depsgraph *depsgraph = lbake->depsgraph;
- DEG_graph_relations_update(depsgraph, lbake->bmain, lbake->scene, lbake->view_layer_input);
- DEG_evaluate_on_framechange(lbake->bmain, depsgraph, lbake->frame);
+ DEG_graph_relations_update(depsgraph);
+ DEG_evaluate_on_framechange(depsgraph, lbake->frame);
lbake->view_layer = DEG_get_evaluated_view_layer(depsgraph);
lbake->stop = stop;
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 9aae801197f..052fb485b19 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -78,7 +78,8 @@ int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
e_data.dummy_horizon_tx = DRW_texture_create_2d(1, 1, GPU_RGBA8, DRW_TEX_WRAP, pixel);
}
- if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) {
+ if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED ||
+ stl->g_data->render_passes & EEVEE_RENDER_PASS_AO) {
const float *viewport_size = DRW_viewport_size_get();
const int fs_size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
@@ -101,10 +102,11 @@ int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
common_data->ao_bounce_fac = (scene_eval->eevee.flag & SCE_EEVEE_GTAO_BOUNCE) ? 1.0f : 0.0f;
- effects->gtao_horizons = DRW_texture_pool_query_2d(
+ effects->gtao_horizons_renderpass = DRW_texture_pool_query_2d(
fs_size[0], fs_size[1], GPU_RGBA8, &draw_engine_eevee_type);
GPU_framebuffer_ensure_config(
- &fbl->gtao_fb, {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(effects->gtao_horizons)});
+ &fbl->gtao_fb,
+ {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(effects->gtao_horizons_renderpass)});
if (G.debug_value == 6) {
effects->gtao_horizons_debug = DRW_texture_pool_query_2d(
@@ -117,10 +119,15 @@ int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
effects->gtao_horizons_debug = NULL;
}
+ effects->gtao_horizons = (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) ?
+ effects->gtao_horizons_renderpass :
+ e_data.dummy_horizon_tx;
+
return EFFECT_GTAO | EFFECT_NORMAL_BUFFER;
}
/* Cleanup */
+ effects->gtao_horizons_renderpass = e_data.dummy_horizon_tx;
effects->gtao_horizons = e_data.dummy_horizon_tx;
GPU_FRAMEBUFFER_FREE_SAFE(fbl->gtao_fb);
common_data->ao_settings = 0.0f;
@@ -136,45 +143,41 @@ void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
EEVEE_PassList *psl = vedata->psl;
EEVEE_EffectsInfo *effects = stl->effects;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
-
- if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) {
- const eGPUTextureFormat texture_format = (tot_samples > 128) ? GPU_R32F : GPU_R16F;
+ const eGPUTextureFormat texture_format = (tot_samples > 128) ? GPU_R32F : GPU_R16F;
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
-
- /* Should be enough precision for many samples. */
- DRW_texture_ensure_fullscreen_2d(&txl->ao_accum, texture_format, 0);
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPU_framebuffer_ensure_config(&fbl->ao_accum_fb,
- {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->ao_accum)});
+ /* Should be enough precision for many samples. */
+ DRW_texture_ensure_fullscreen_2d(&txl->ao_accum, texture_format, 0);
- /* Clear texture. */
- if (effects->taa_current_sample == 1) {
- GPU_framebuffer_bind(fbl->ao_accum_fb);
- GPU_framebuffer_clear_color(fbl->ao_accum_fb, clear);
- }
+ GPU_framebuffer_ensure_config(&fbl->ao_accum_fb,
+ {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->ao_accum)});
- /* Accumulation pass */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ADD;
- DRW_PASS_CREATE(psl->ao_accum_ps, state);
- DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_accum_ps);
- DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
- DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);
- DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
- DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &effects->ssr_normal_input);
- DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons);
- DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
- DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
- DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
+ /* Clear texture. */
+ if (effects->taa_current_sample == 1) {
+ GPU_framebuffer_bind(fbl->ao_accum_fb);
+ GPU_framebuffer_clear_color(fbl->ao_accum_fb, clear);
}
- else {
- /* Cleanup to release memory */
- DRW_TEXTURE_FREE_SAFE(txl->ao_accum);
- GPU_FRAMEBUFFER_FREE_SAFE(fbl->ao_accum_fb);
+
+ /* Clear texture. */
+ if (DRW_state_is_image_render() || effects->taa_current_sample == 1) {
+ GPU_framebuffer_bind(fbl->ao_accum_fb);
+ GPU_framebuffer_clear_color(fbl->ao_accum_fb, clear);
}
+
+ /* Accumulation pass */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ADD;
+ DRW_PASS_CREATE(psl->ao_accum_ps, state);
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_accum_ps);
+ DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
+ DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);
+ DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &effects->ssr_normal_input);
+ DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons_renderpass);
+ DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
+ DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
+ DRW_shgroup_call(grp, DRW_cache_fullscreen_quad_get(), NULL);
}
void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
@@ -225,7 +228,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &effects->ssr_normal_input);
- DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons);
+ DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons_renderpass);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
DRW_shgroup_call(grp, quad, NULL);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 1e2de521cdf..40d7676c38c 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -679,8 +679,9 @@ typedef struct EEVEE_EffectsInfo {
struct DRWView *taa_view;
/* Ambient Occlusion */
int ao_depth_layer;
- struct GPUTexture *ao_src_depth; /* pointer copy */
- struct GPUTexture *gtao_horizons; /* Textures from pool */
+ struct GPUTexture *ao_src_depth; /* pointer copy */
+ struct GPUTexture *gtao_horizons; /* Textures from pool */
+ struct GPUTexture *gtao_horizons_renderpass; /* Texture when rendering render pass */
struct GPUTexture *gtao_horizons_debug;
/* Motion Blur */
float current_ndc_to_world[4][4];
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 21a4013e309..65a856c39e1 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -359,11 +359,6 @@ static void eevee_render_result_occlusion(RenderLayer *rl,
EEVEE_Data *vedata,
EEVEE_ViewLayerData *sldata)
{
- if ((vedata->stl->effects->enabled_effects & EFFECT_GTAO) == 0) {
- /* AO is not enabled. */
- return;
- }
-
if ((vedata->stl->g_data->render_passes & EEVEE_RENDER_PASS_AO) != 0) {
EEVEE_renderpasses_postprocess(sldata, vedata, EEVEE_RENDER_PASS_AO);
eevee_render_color_result(
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c
index 089d8b7a287..55fe5882211 100644
--- a/source/blender/draw/engines/eevee/eevee_renderpasses.c
+++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c
@@ -90,12 +90,8 @@ void EEVEE_renderpasses_init(EEVEE_Data *vedata)
if (v3d) {
const Scene *scene = draw_ctx->scene;
eViewLayerEEVEEPassType render_pass = v3d->shading.render_pass;
- if (render_pass == EEVEE_RENDER_PASS_AO &&
- ((scene->eevee.flag & SCE_EEVEE_GTAO_ENABLED) == 0)) {
- render_pass = EEVEE_RENDER_PASS_COMBINED;
- }
- else if (render_pass == EEVEE_RENDER_PASS_BLOOM &&
- ((scene->eevee.flag & SCE_EEVEE_BLOOM_ENABLED) == 0)) {
+ if (render_pass == EEVEE_RENDER_PASS_BLOOM &&
+ ((scene->eevee.flag & SCE_EEVEE_BLOOM_ENABLED) == 0)) {
render_pass = EEVEE_RENDER_PASS_COMBINED;
}
g_data->render_passes = render_pass;
@@ -392,8 +388,6 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
((stl->g_data->render_passes & EEVEE_RENDERPASSES_LIGHT_PASS) != 0) ?
(stl->g_data->render_passes & EEVEE_RENDERPASSES_LIGHT_PASS) :
stl->g_data->render_passes;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) > 0;
bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 &&
@@ -405,12 +399,6 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
is_valid = false;
}
- /* When SSS isn't available, but the pass is requested, we mark it as invalid */
- if ((render_pass & EEVEE_RENDER_PASS_AO) != 0 &&
- (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) == 0) {
- is_valid = false;
- }
-
const int current_sample = stl->effects->taa_current_sample;
const int total_samples = stl->effects->taa_total_sample;
if ((render_pass & EEVEE_RENDERPASSES_POST_PROCESS_ON_FIRST_SAMPLE) &&
@@ -462,10 +450,10 @@ void EEVEE_renderpasses_draw_debug(EEVEE_Data *vedata)
tx = txl->color_double_buffer;
break;
case 6:
- tx = effects->gtao_horizons;
+ tx = effects->gtao_horizons_renderpass;
break;
case 7:
- tx = effects->gtao_horizons;
+ tx = effects->gtao_horizons_renderpass;
break;
case 8:
tx = effects->sss_irradiance;