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authorHans Goudey <h.goudey@me.com>2021-05-27 18:06:08 +0300
committerHans Goudey <h.goudey@me.com>2021-05-27 18:06:08 +0300
commit3025c348253a66f9c316259aa03f8884bf56d779 (patch)
tree68fb6b2727f3906ba3a593e98d457d45cf6129e4 /source/blender/draw/engines/eevee
parent24b2482ad9d2308e4a0b784f980ad1e1b18f1f8c (diff)
Geometry Nodes: Expose texture and material inputs to modifier
This allows choosing material and texture sockets for the group input node in the modifier. Note that currently grease pencil materials are displayed in the list, even though grease pencil data is not supported yet by geometry nodes. That is more complicated to fix in this case, since we use IDProperties to store the dynamic exposed inputs. Differential Revision: https://developer.blender.org/D11393
Diffstat (limited to 'source/blender/draw/engines/eevee')
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