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authorClément Foucault <foucault.clem@gmail.com>2018-01-17 01:40:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-17 01:40:15 +0300
commit265950083566b78175a18df858a27550489dd117 (patch)
treec8e1be17b3f31b0b6672294e47aba31546001a82 /source/blender/draw/engines/eevee
parent96138daa2bd4e82c7d326a5cfc2a6ba042a4a0dd (diff)
DRW: Codestyle refactor: Use macro to create shader libs.
This clears up the code from many DynStr usage. Easier to read.
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c81
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c113
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c12
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c20
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c40
5 files changed, 118 insertions, 148 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index dd49ae0481e..73a513d5794 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -204,71 +204,54 @@ static void lightprobe_shaders_init(void)
char *shader_str = NULL;
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_glossy_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
- e_data.probe_filter_glossy_sh = DRW_shader_create(
- datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
-
- e_data.probe_default_sh = DRW_shader_create(
- datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
-
+ DRW_shader_create_lib(shader_str,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_glossy_frag_glsl);
+ e_data.probe_filter_glossy_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl,
+ datatoc_lightprobe_geom_glsl,
+ shader_str,
+ filter_defines);
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_diffuse_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ e_data.probe_default_sh = DRW_shader_create(datatoc_background_vert_glsl, NULL,
+ datatoc_default_world_frag_glsl, NULL);
+ DRW_shader_create_lib(shader_str,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_diffuse_frag_glsl);
e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
-
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_visibility_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ DRW_shader_create_lib(shader_str,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_visibility_frag_glsl);
e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
MEM_freeN(shader_str);
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
- e_data.probe_grid_display_sh = DRW_shader_create(
- datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str, filter_defines);
-
+ DRW_shader_create_lib(shader_str,
+ datatoc_octahedron_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_irradiance_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_lightprobe_grid_display_frag_glsl);
+ e_data.probe_grid_display_sh = DRW_shader_create(datatoc_lightprobe_grid_display_vert_glsl, NULL,
+ shader_str, filter_defines);
MEM_freeN(shader_str);
- e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
- datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
-
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_cube_display_frag_glsl);
- shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
+ DRW_shader_create_lib(shader_str,
+ datatoc_octahedron_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_lightprobe_cube_display_frag_glsl);
e_data.probe_cube_display_sh = DRW_shader_create(
datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL);
-
MEM_freeN(shader_str);
e_data.probe_planar_display_sh = DRW_shader_create(
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 8149c105a81..7628ff05756 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -47,7 +47,9 @@
/* *********** STATIC *********** */
static struct {
char *frag_shader_lib;
+ char *prepass_shader_lib;
char *volume_shader_lib;
+ char *default_frag_glsl;
struct GPUShader *default_prepass_sh;
struct GPUShader *default_prepass_clip_sh;
@@ -116,10 +118,11 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
BLI_dynstr_free(ds_vert);
struct GPUShader *sh = DRW_shader_create_with_lib(
- datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl,
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
- "#define NOISE_SIZE 64\n");
+ "#define NOISE_SIZE 64\n",
+ lib_str);
DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
@@ -418,18 +421,12 @@ static void add_standard_uniforms(
static void create_default_shader(int options)
{
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
- BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
- char *frag_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
char *defines = eevee_get_defines(options);
- e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines);
+ e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL,
+ e_data.default_frag_glsl, defines);
MEM_freeN(defines);
- MEM_freeN(frag_str);
}
void EEVEE_update_util_texture(double offsets[3])
@@ -489,48 +486,47 @@ void EEVEE_update_util_texture(double offsets[3])
void EEVEE_materials_init(EEVEE_StorageList *stl)
{
if (!e_data.frag_shader_lib) {
- char *frag_str = NULL;
-
- /* Shaders */
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ssr_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
- for (int i = 0; i < 7; ++i) {
- /* Add one for each Closure */
- BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl);
- }
- BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
- e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl);
- e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
- BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
- frag_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ DRW_shader_create_lib(e_data.frag_shader_lib,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_ambient_occlusion_lib_glsl,
+ datatoc_raytrace_lib_glsl,
+ datatoc_ssr_lib_glsl,
+ datatoc_octahedron_lib_glsl,
+ datatoc_irradiance_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_ltc_lib_glsl,
+ datatoc_bsdf_direct_lib_glsl,
+ datatoc_lamps_lib_glsl,
+ /* Add one for each Closure */
+ datatoc_lit_surface_frag_glsl,
+ datatoc_lit_surface_frag_glsl,
+ datatoc_lit_surface_frag_glsl,
+ datatoc_lit_surface_frag_glsl,
+ datatoc_lit_surface_frag_glsl,
+ datatoc_lit_surface_frag_glsl,
+ datatoc_lit_surface_frag_glsl,
+ datatoc_volumetric_lib_glsl);
+
+ DRW_shader_create_lib(e_data.volume_shader_lib,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_ambient_occlusion_lib_glsl,
+ datatoc_octahedron_lib_glsl,
+ datatoc_irradiance_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_ltc_lib_glsl,
+ datatoc_bsdf_direct_lib_glsl,
+ datatoc_lamps_lib_glsl,
+ datatoc_volumetric_lib_glsl,
+ datatoc_volumetric_frag_glsl);
+
+ DRW_shader_create_lib(e_data.default_frag_glsl,
+ e_data.frag_shader_lib,
+ datatoc_default_frag_glsl);
+
+ DRW_shader_create_lib(e_data.prepass_shader_lib,
+ e_data.frag_shader_lib,
+ datatoc_prepass_frag_glsl);
e_data.default_background = DRW_shader_create(
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
@@ -544,8 +540,6 @@ void EEVEE_materials_init(EEVEE_StorageList *stl)
datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
"#define CLIP_PLANES\n");
- MEM_freeN(frag_str);
-
double offsets[3] = {0.0, 0.0, 0.0};
EEVEE_update_util_texture(offsets);
}
@@ -739,20 +733,13 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(
char *defines = eevee_get_defines(options);
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
- BLI_dynstr_append(ds_frag, datatoc_prepass_frag_glsl);
- char *frag_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
mat = GPU_material_from_nodetree(
scene, ma->nodetree, &ma->gpumaterial, engine, options,
(is_shadow) ? datatoc_shadow_vert_glsl : datatoc_lit_surface_vert_glsl,
(is_shadow) ? datatoc_shadow_geom_glsl : NULL,
- frag_str,
+ e_data.prepass_shader_lib,
defines);
- MEM_freeN(frag_str);
MEM_freeN(defines);
return mat;
@@ -1449,7 +1436,9 @@ void EEVEE_materials_free(void)
DRW_SHADER_FREE_SAFE(e_data.default_lit[i]);
}
MEM_SAFE_FREE(e_data.frag_shader_lib);
+ MEM_SAFE_FREE(e_data.prepass_shader_lib);
MEM_SAFE_FREE(e_data.volume_shader_lib);
+ MEM_SAFE_FREE(e_data.default_frag_glsl);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
DRW_SHADER_FREE_SAFE(e_data.default_background);
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 0ae5fb91db3..bf76e9350a1 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -49,12 +49,12 @@ extern char datatoc_effect_gtao_frag_glsl[];
static void eevee_create_shader_occlusion(void)
{
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_effect_gtao_frag_glsl);
- char *frag_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ char *frag_str;
+
+ DRW_shader_create_lib(frag_str,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_ambient_occlusion_lib_glsl,
+ datatoc_effect_gtao_frag_glsl);
e_data.gtao_sh = DRW_shader_create_fullscreen(frag_str, NULL);
e_data.gtao_layer_sh = DRW_shader_create_fullscreen(frag_str, "#define LAYERED_DEPTH\n");
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index f4b8ab807f6..f61d94c17eb 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -59,16 +59,16 @@ extern char datatoc_raytrace_lib_glsl[];
static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options)
{
if (e_data.ssr_sh[options] == NULL) {
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_effect_ssr_frag_glsl);
- char *ssr_shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ char *ssr_shader_str;
+
+ DRW_shader_create_lib(ssr_shader_str,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_octahedron_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_ambient_occlusion_lib_glsl,
+ datatoc_raytrace_lib_glsl,
+ datatoc_effect_ssr_frag_glsl);
DynStr *ds_defines = BLI_dynstr_new();
BLI_dynstr_appendf(ds_defines, SHADER_DEFINES);
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index dae4503dc32..db5ee19172e 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -77,46 +77,44 @@ extern char datatoc_gpu_shader_fullscreen_vert_glsl[];
static void eevee_create_shader_volumes(void)
{
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
- e_data.volumetric_common_lib = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
-
- ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
- e_data.volumetric_common_lamps_lib = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ DRW_shader_create_lib(e_data.volumetric_common_lib,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_volumetric_lib_glsl);
+
+ DRW_shader_create_lib(e_data.volumetric_common_lamps_lib,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_direct_lib_glsl,
+ datatoc_octahedron_lib_glsl,
+ datatoc_irradiance_lib_glsl,
+ datatoc_lamps_lib_glsl,
+ datatoc_volumetric_lib_glsl);
e_data.volumetric_clear_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_frag_glsl,
- e_data.volumetric_common_lib,
"#define VOLUMETRICS\n"
- "#define CLEAR\n");
+ "#define CLEAR\n",
+ e_data.volumetric_common_lib);
e_data.volumetric_scatter_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lamps_lib,
SHADER_DEFINES
"#define VOLUMETRICS\n"
- "#define VOLUME_SHADOW\n");
+ "#define VOLUME_SHADOW\n",
+ e_data.volumetric_common_lamps_lib);
e_data.volumetric_integration_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_integration_frag_glsl,
- e_data.volumetric_common_lib, NULL);
+ NULL,
+ e_data.volumetric_common_lib);
e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(
datatoc_gpu_shader_fullscreen_vert_glsl, NULL,
datatoc_volumetric_resolve_frag_glsl,
- e_data.volumetric_common_lib, NULL);
+ NULL,
+ e_data.volumetric_common_lib);
}
int EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)