Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-05-13 02:24:28 +0300
committerCampbell Barton <campbell@blender.org>2022-05-13 02:29:25 +0300
commit427a2c920a249c066e324e4a5e40dd141a4968aa (patch)
tree06fabc07f56f1b2dfea8b475a57fd725403c1d6f /source/blender/draw/engines/eevee
parent906b9f55afbf132218a3dc815da2652fbc502352 (diff)
Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c2
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index 0b9909a904b..7f722ff1764 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -1118,7 +1118,7 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
SWAP(GPUTexture *, lbake->grid_prev, lcache->grid_tx.tex);
/* TODO: do this once for the whole bake when we have independent DRWManagers.
- * Warning: Some of the things above require this. */
+ * WARNING: Some of the things above require this. */
eevee_lightbake_cache_create(vedata, lbake);
/* Compute sample position */
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index d6eeedd8640..a81d37f4e6f 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -8,7 +8,7 @@
flat in int slice;
-/* Warning: these are not attributes, these are global vars. */
+/* WARNING: these are not attributes, these are global vars. */
vec3 worldPosition = vec3(0.0);
vec3 objectPosition = vec3(0.0);
vec3 viewPosition = vec3(0.0);
@@ -80,8 +80,8 @@ void main()
volumeOrco = OrcoTexCoFactors[0].xyz + objectPosition * OrcoTexCoFactors[1].xyz;
if (any(lessThan(volumeOrco, vec3(0.0))) || any(greaterThan(volumeOrco, vec3(1.0)))) {
- /* Note: Discard is not an explicit return in Metal prior to versions 2.3.
- * adding return after discard ensures consistent behaviour and avoids GPU
+ /* NOTE: Discard is not an explicit return in Metal prior to versions 2.3.
+ * adding return after discard ensures consistent behavior and avoids GPU
* side-effects where control flow continues with undefined values. */
discard;
return;
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index 527bbd18896..3ce54b3122a 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -70,7 +70,7 @@ void main()
vec3 Tr = exp(-s_extinction * s_len);
/* integrate along the current step segment */
- /* Note: Original calculation carries precision issues when compiling for AMD GPUs
+ /* NOTE: Original calculation carries precision issues when compiling for AMD GPUs
* and running Metal. This version of the equation retains precision well for all
* macOS HW configurations. */
Lscat = (Lscat * (1.0f - Tr)) / max(vec3(1e-8), s_extinction);