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authorCampbell Barton <ideasman42@gmail.com>2019-01-28 23:46:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-29 00:32:25 +0300
commit68cab3aff63aea95830aa082a160200768d0e826 (patch)
tree3a042217ce34d84387cdfcca97316597800396db /source/blender/draw/engines/eevee
parenta9c297165878b3c427a20f787cc90a6ada4df253 (diff)
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c2
-rw-r--r--source/blender/draw/engines/eevee/shaders/background_vert.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl24
7 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 7232db41ee6..4c987391281 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -408,8 +408,8 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
/* Planar Display */
DRW_shgroup_instance_format(e_data.format_probe_display_planar, {
- {"probe_id", DRW_ATTRIB_INT, 1},
- {"probe_mat", DRW_ATTRIB_FLOAT, 16},
+ {"probe_id", DRW_ATTR_INT, 1},
+ {"probe_mat", DRW_ATTR_FLOAT, 16},
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index ac6f0720d7d..34eaa0f46bc 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -478,7 +478,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
/* Sort transparents before the loop. */
DRW_pass_sort_shgroup_z(psl->transparent_pass);
- /* Push instances attribs to the GPU. */
+ /* Push instances attributes to the GPU. */
DRW_render_instance_buffer_finish();
/* Need to be called after DRW_render_instance_buffer_finish() */
diff --git a/source/blender/draw/engines/eevee/shaders/background_vert.glsl b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
index 380d6d96491..8b4bc3382f4 100644
--- a/source/blender/draw/engines/eevee/shaders/background_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
@@ -21,7 +21,7 @@ void main()
worldNormal = viewNormal = normalize(-viewPosition);
#endif
-#ifdef ATTRIB
- pass_attrib(viewPosition);
+#ifdef USE_ATTR
+ pass_attr(viewPosition);
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index 2ce37d867b7..996b507239d 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -24,8 +24,8 @@ void main() {
for (int v = 0; v < 3; ++v) {
gl_Position = vPos[v];
worldPosition = x_axis[fFace] * vPos[v].x + y_axis[fFace] * vPos[v].y + maj_axes[fFace];
-#ifdef ATTRIB
- pass_attrib(v);
+#ifdef USE_ATTR
+ pass_attr(v);
#endif
EmitVertex();
}
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index a6e6f1fac42..ef7213cd21e 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -2,7 +2,7 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelViewMatrix;
uniform mat3 WorldNormalMatrix;
-#ifndef ATTRIB
+#ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
uniform mat4 ModelMatrixInverse;
@@ -73,7 +73,7 @@ void main()
/* Used for planar reflections */
gl_ClipDistance[0] = dot(vec4(worldPosition, 1.0), ClipPlanes[0]);
-#ifdef ATTRIB
- pass_attrib(pos);
+#ifdef USE_ATTR
+ pass_attr(pos);
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index cfd24ae8d65..2583c7c8765 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -3,7 +3,7 @@ uniform mat4 ModelViewProjectionMatrix;
#ifdef MESH_SHADER
uniform mat4 ModelViewMatrix;
uniform mat3 WorldNormalMatrix;
-# ifndef ATTRIB
+# ifndef USE_ATTR
uniform mat4 ModelMatrix;
uniform mat3 NormalMatrix;
# endif
@@ -26,8 +26,8 @@ void main() {
worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
viewNormal = normalize(NormalMatrix * nor);
worldNormal = normalize(WorldNormalMatrix * nor);
-#ifdef ATTRIB
- pass_attrib(pos);
+#ifdef USE_ATTR
+ pass_attr(pos);
#endif
#endif
}
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
index d435bda4f60..72545302fd3 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
@@ -17,20 +17,20 @@ flat out int slice;
void main() {
gl_Layer = slice = int(vPos[0].z);
-#ifdef ATTRIB
- pass_attrib(0);
+#ifdef USE_ATTR
+ pass_attr(0);
#endif
gl_Position = vPos[0].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(1);
+#ifdef USE_ATTR
+ pass_attr(1);
#endif
gl_Position = vPos[1].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(2);
+#ifdef USE_ATTR
+ pass_attr(2);
#endif
gl_Position = vPos[2].xyww;
EmitVertex();
@@ -46,20 +46,20 @@ void main() {
void main() {
gl_Layer = slice = int(vPos[0].z);
-#ifdef ATTRIB
- pass_attrib(0);
+#ifdef USE_ATTR
+ pass_attr(0);
#endif
gl_Position = vPos[0].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(1);
+#ifdef USE_ATTR
+ pass_attr(1);
#endif
gl_Position = vPos[1].xyww;
EmitVertex();
-#ifdef ATTRIB
- pass_attrib(2);
+#ifdef USE_ATTR
+ pass_attr(2);
#endif
gl_Position = vPos[2].xyww;
EmitVertex();