diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-09-14 00:02:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-14 00:03:10 +0300 |
commit | fd5c1972cd5c8a826c0d40effb0e2d367389666a (patch) | |
tree | 6a093944267ff888e9fb4323bac22d52468ab7ec /source/blender/draw/engines/eevee | |
parent | c80564ef9f557fadd235b87533b24d126e2138c9 (diff) |
Revert "DRW: Refactor to support draw call batching"
This reverts commit ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce.
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 64 |
1 files changed, 24 insertions, 40 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 2158d395d84..712bcc43f52 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -48,9 +48,6 @@ static struct { char *frag_shader_lib; char *vert_shader_str; char *vert_shadow_shader_str; - char *vert_background_shader_str; - char *vert_volume_shader_str; - char *geom_volume_shader_str; char *volume_shader_lib; struct GPUShader *default_prepass_sh; @@ -568,15 +565,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, e_data.vert_shadow_shader_str = BLI_string_joinN( datatoc_common_view_lib_glsl, datatoc_common_hair_lib_glsl, datatoc_shadow_vert_glsl); - e_data.vert_background_shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_background_vert_glsl); - - e_data.vert_volume_shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_volumetric_vert_glsl); - - e_data.geom_volume_shader_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_volumetric_geom_glsl); - e_data.default_background = DRW_shader_create_with_lib(datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, @@ -649,7 +637,7 @@ struct GPUMaterial *EEVEE_material_world_lightprobe_get(struct Scene *scene, Wor wo, engine, options, - e_data.vert_background_shader_str, + datatoc_background_vert_glsl, NULL, e_data.frag_shader_lib, SHADER_DEFINES "#define PROBE_CAPTURE\n", @@ -669,7 +657,7 @@ struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, Wor wo, engine, options, - e_data.vert_background_shader_str, + datatoc_background_vert_glsl, NULL, e_data.frag_shader_lib, SHADER_DEFINES "#define WORLD_BACKGROUND\n", @@ -692,8 +680,8 @@ struct GPUMaterial *EEVEE_material_world_volume_get(struct Scene *scene, World * wo, engine, options, - e_data.vert_volume_shader_str, - e_data.geom_volume_shader_str, + datatoc_volumetric_vert_glsl, + datatoc_volumetric_geom_glsl, e_data.volume_shader_lib, defines, true); @@ -753,8 +741,8 @@ struct GPUMaterial *EEVEE_material_mesh_volume_get(struct Scene *scene, Material ma, engine, options, - e_data.vert_volume_shader_str, - e_data.geom_volume_shader_str, + datatoc_volumetric_vert_glsl, + datatoc_volumetric_geom_glsl, e_data.volume_shader_lib, defines, true); @@ -1350,24 +1338,6 @@ static void material_transparent(Material *ma, const float *spec_p = &ma->spec; const float *rough_p = &ma->roughness; - const bool use_prepass = ((ma->blend_flag & MA_BL_HIDE_BACKFACE) != 0); - - DRWState cur_state; - DRWState all_state = (DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_CULL_BACK | - DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_DEPTH_EQUAL | - DRW_STATE_BLEND_CUSTOM); - - /* Depth prepass */ - if (use_prepass) { - *shgrp_depth = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->transparent_pass); - - cur_state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; - cur_state |= (do_cull) ? DRW_STATE_CULL_BACK : 0; - - DRW_shgroup_state_disable(*shgrp_depth, all_state); - DRW_shgroup_state_enable(*shgrp_depth, cur_state); - } - if (ma->use_nodes && ma->nodetree) { static float error_col[3] = {1.0f, 0.0f, 1.0f}; static float compile_col[3] = {0.5f, 0.5f, 0.5f}; @@ -1424,13 +1394,30 @@ static void material_transparent(Material *ma, DRW_shgroup_uniform_float(*shgrp, "roughness", rough_p, 1); } - cur_state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM; + const bool use_prepass = ((ma->blend_flag & MA_BL_HIDE_BACKFACE) != 0); + + DRWState all_state = (DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_CULL_BACK | + DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_DEPTH_EQUAL | + DRW_STATE_BLEND_CUSTOM); + + DRWState cur_state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM; cur_state |= (use_prepass) ? DRW_STATE_DEPTH_EQUAL : DRW_STATE_DEPTH_LESS_EQUAL; cur_state |= (do_cull) ? DRW_STATE_CULL_BACK : 0; /* Disable other blend modes and use the one we want. */ DRW_shgroup_state_disable(*shgrp, all_state); DRW_shgroup_state_enable(*shgrp, cur_state); + + /* Depth prepass */ + if (use_prepass) { + *shgrp_depth = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->transparent_pass); + + cur_state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; + cur_state |= (do_cull) ? DRW_STATE_CULL_BACK : 0; + + DRW_shgroup_state_disable(*shgrp_depth, all_state); + DRW_shgroup_state_enable(*shgrp_depth, cur_state); + } } /* Return correct material or &defmaterial if slot is empty. */ @@ -1747,9 +1734,6 @@ void EEVEE_materials_free(void) MEM_SAFE_FREE(e_data.frag_shader_lib); MEM_SAFE_FREE(e_data.vert_shader_str); MEM_SAFE_FREE(e_data.vert_shadow_shader_str); - MEM_SAFE_FREE(e_data.vert_background_shader_str); - MEM_SAFE_FREE(e_data.vert_volume_shader_str); - MEM_SAFE_FREE(e_data.geom_volume_shader_str); MEM_SAFE_FREE(e_data.volume_shader_lib); DRW_SHADER_FREE_SAFE(e_data.default_hair_prepass_sh); DRW_SHADER_FREE_SAFE(e_data.default_hair_prepass_clip_sh); |