Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <j.bakker@atmind.nl>2018-05-29 18:50:32 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-29 18:50:51 +0300
commit929c78e33c06f55af4a3d98240959c4afcf9f39c (patch)
tree7fa3aa1d68799a92e2e6afe42f6f52ce643ab70c /source/blender/draw/engines/eevee
parent08b8fa086396ef581e23c14b78504c96a7a1d005 (diff)
EEVEE: LookDev blurred background
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_world_frag.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index d2a654cecda..1f0ef76da0c 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -1,3 +1,4 @@
+
#define M_PI 3.14159265358979323846
uniform float backgroundAlpha;
@@ -35,8 +36,9 @@ void node_tex_environment_equirectangular(vec3 co, sampler2D ima, out vec4 color
float v = atan(nco.z, hypot(nco.x, nco.y)) / M_PI + 0.5;
/* Fix pole bleeding */
- float half_width = 0.5 / float(textureSize(ima, 0).x);
- v = clamp(v, half_width, 1.0 - half_width);
+ float width = float(textureSize(ima, 0).x);
+ float texel_width = 1.0 / width;
+ v = clamp(v, texel_width, 1.0 - texel_width);
/* Fix u = 0 seam */
/* This is caused by texture filtering, since uv don't have smooth derivatives