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author | Sebastián Barschkis <sebbas@sebbas.org> | 2020-04-10 13:10:13 +0300 |
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committer | Sebastián Barschkis <sebbas@sebbas.org> | 2020-04-10 13:10:23 +0300 |
commit | 0b86943641ec59d7f1a0799c0f709e4f23d619f8 (patch) | |
tree | 8c01e141ded5362c9ae2bbd02863ee55deb44ccc /source/blender/draw/engines/eevee | |
parent | 03dda57678d18d7a922c57cdd8a6e528389edbeb (diff) |
Fix T74901: Smoke Simulation crashes on eevee and is not persistent on Cycles
Issue was introduced in 5260aaf3b1c8 (fix for T73921).
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 9447c365c48..614c749b9aa 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -777,8 +777,6 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake) if (!lbake->resource_only) { BLI_mutex_unlock(lbake->mutex); } - - EEVEE_volumes_free_smoke_textures(); } /* Cache as in draw cache not light cache. */ @@ -1347,6 +1345,9 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float } eevee_lightbake_delete_resources(lbake); + + /* Free GPU smoke textures and the smoke domain list correctly: See also T73921.*/ + EEVEE_volumes_free_smoke_textures(); } /* This is to update the world irradiance and reflection contribution from |