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authorClément Foucault <foucault.clem@gmail.com>2017-06-23 05:12:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-23 05:13:08 +0300
commit12b985f1b198972ed8d33518ac5c00470c382a95 (patch)
tree0aa3e6f8c4bed42edeb3c95e9417da4e1d25edd6 /source/blender/draw/engines/eevee
parent823144f0a67b81aa3135e4d6401cf246ed2c0472 (diff)
Eevee: Put pack AO parameters.
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c4
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl8
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 98f85f32910..f4901ed0c55 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -219,9 +219,7 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData *
if (vedata->stl->effects->use_ao) {
DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)e_data.viewvecs, 2);
DRW_shgroup_uniform_buffer(shgrp, "minMaxDepthTex", &vedata->stl->g_data->minmaxz);
- DRW_shgroup_uniform_float(shgrp, "aoDistance", &vedata->stl->effects->ao_dist, 1);
- DRW_shgroup_uniform_float(shgrp, "aoSamples", &vedata->stl->effects->ao_samples, 1);
- DRW_shgroup_uniform_float(shgrp, "aoFactor", &vedata->stl->effects->ao_factor, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "aoParameters", &vedata->stl->effects->ao_dist, 1);
}
}
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index b044cacf1b1..5a7e893deb6 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -8,9 +8,11 @@
#define MAX_THETA_STEP 12
uniform sampler2D minMaxDepthTex;
-uniform float aoDistance;
-uniform float aoSamples;
-uniform float aoFactor;
+uniform vec3 aoParameters;
+
+#define aoDistance aoParameters.x
+#define aoSamples aoParameters.y
+#define aoFactor aoParameters.z
float get_max_horizon(vec2 co, vec3 x, float h, float lod)
{