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authorDalai Felinto <dfelinto@gmail.com>2017-06-15 12:31:43 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-06-15 12:31:45 +0300
commit1a7099f3ecf52fa8a54c2ba3f652d5827ca9103c (patch)
treef52e4768a0579a98654dcd57539a419b7f767716 /source/blender/draw/engines/eevee
parent826f3c715ce176894a558540ef97dc47125df12b (diff)
Fix T51463: Eevee motion blur not working (with AMD)
GLSL needs FragColor to be initialized. The default vec4 value seems to be implementation dependent. Or it's a bug on Mesa/AMD.
Diffstat (limited to 'source/blender/draw/engines/eevee')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
index 8960b339a61..045fcd11fae 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl
@@ -56,6 +56,8 @@ void main()
float inc = 2.0 * inv_samples;
float i = -1.0 + noise;
+
+ FragColor = vec4(0.0, 0.0, 0.0, 1.0);
for (int j = 0; j < samples && j < MAX_SAMPLE; j++) {
FragColor += texture(colorBuffer, uvcoordsvar.xy + motion * i) * inv_samples;
i += inc;