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author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-28 19:33:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-30 23:45:42 +0300 |
commit | f18067aa032a35e8a6cc990b5c250567d0f4d78f (patch) | |
tree | d7521c5a487952d2f9855ba7492943a6713b0516 /source/blender/draw/engines/eevee_next/eevee_camera.hh | |
parent | a9696f04a012ce23ef419afe489378d1ce840638 (diff) |
EEVEE-Next: Add Film and RenderBuffers module
This modules handles renderpasses allocation and filling. Also handles
blitting to viewport framebuffer and render result reading.
Changes against the old implementation:
- the filling of the renderpasses happens all at once requiring
only 1 geometry pass.
- The filtering is optimized with weights precomputed on CPU and
reuse of neighboor pixels.
- Only one accumulation buffer for renderpasses (no ping-pong).
- Accumulation happens in one pass for every passes using a single
dispatch or fullscreen triangle pass.
TAA and history reprojection is not yet implemented.
AOVs support is present but with a 16 AOV limit for now.
Cryptomatte is not yet implemented.
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_camera.hh')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_camera.hh | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_camera.hh b/source/blender/draw/engines/eevee_next/eevee_camera.hh index dfec738b1f3..3b3586190c4 100644 --- a/source/blender/draw/engines/eevee_next/eevee_camera.hh +++ b/source/blender/draw/engines/eevee_next/eevee_camera.hh @@ -61,8 +61,7 @@ inline bool operator==(const CameraData &a, const CameraData &b) return compare_m4m4(a.persmat.ptr(), b.persmat.ptr(), FLT_MIN) && (a.uv_scale == b.uv_scale) && (a.uv_bias == b.uv_bias) && (a.equirect_scale == b.equirect_scale) && (a.equirect_bias == b.equirect_bias) && (a.fisheye_fov == b.fisheye_fov) && - (a.fisheye_lens == b.fisheye_lens) && (a.filter_size == b.filter_size) && - (a.type == b.type); + (a.fisheye_lens == b.fisheye_lens) && (a.type == b.type); } inline bool operator!=(const CameraData &a, const CameraData &b) |