diff options
author | Jeroen Bakker <jbakker> | 2022-08-16 16:10:09 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-08-16 16:10:21 +0300 |
commit | 8af983ba78ecc28e35bcccbb9095526c1165f41c (patch) | |
tree | 9b8379e52f8b997c52da8a81e1e8b4360a86ee1c /source/blender/draw/engines/eevee_next/eevee_film.cc | |
parent | a70eace19b890d5ca0f7fc78098ec727773cb6fe (diff) |
EEVEE-Next: Reduce image bindings.
This change combines the diffuse/specular light passes into a single texture
array, freeing up an image binding for cryptomatte.
When diffuse/specular light pass and/or requested a
texture array will be allocated. Only when specular light is requested 2 images will always be allocated. This increases the
memory overhead when viewing the specular light renderpass in the viewport. For final rendering it is a common scenario that none
or both are requested.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15701
Diffstat (limited to 'source/blender/draw/engines/eevee_next/eevee_film.cc')
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_film.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc index b3fbe088471..ae41bd204d0 100644 --- a/source/blender/draw/engines/eevee_next/eevee_film.cc +++ b/source/blender/draw/engines/eevee_next/eevee_film.cc @@ -389,9 +389,8 @@ void Film::sync() DRW_shgroup_uniform_texture_ref(grp, "combined_tx", &combined_final_tx_); DRW_shgroup_uniform_texture_ref(grp, "normal_tx", &rbuffers.normal_tx); DRW_shgroup_uniform_texture_ref(grp, "vector_tx", &rbuffers.vector_tx); - DRW_shgroup_uniform_texture_ref(grp, "diffuse_light_tx", &rbuffers.diffuse_light_tx); + DRW_shgroup_uniform_texture_ref(grp, "light_tx", &rbuffers.light_tx); DRW_shgroup_uniform_texture_ref(grp, "diffuse_color_tx", &rbuffers.diffuse_color_tx); - DRW_shgroup_uniform_texture_ref(grp, "specular_light_tx", &rbuffers.specular_light_tx); DRW_shgroup_uniform_texture_ref(grp, "specular_color_tx", &rbuffers.specular_color_tx); DRW_shgroup_uniform_texture_ref(grp, "volume_light_tx", &rbuffers.volume_light_tx); DRW_shgroup_uniform_texture_ref(grp, "emission_tx", &rbuffers.emission_tx); |