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authorCampbell Barton <campbell@blender.org>2022-10-06 04:12:09 +0300
committerCampbell Barton <campbell@blender.org>2022-10-06 04:13:00 +0300
commit87d737cd792183d409760ab1f0a778abb9f1daa3 (patch)
tree14e4a18e75eb3adc20e1b5579ab4fa27cadeb839 /source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl
parent51bd26d0faad306183c58bff0865b72cf99fbe90 (diff)
Cleanup: spelling in code comments
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl
index 6fe5fa01fa3..ea1b02e56b3 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl
@@ -17,7 +17,7 @@
vec3 attr_load_orco(vec4 orco)
{
/* We know when there is no orco layer when orco.w is 1.0 because it uses the generic vertex
- * attrib (which is [0,0,0,1]). */
+ * attribute (which is [0,0,0,1]). */
if (orco.w == 1.0) {
/* If the object does not have any deformation, the orco layer calculation is done on the fly
* using the orco_madd factors. */