diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-09-02 21:56:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-02 21:56:55 +0300 |
commit | 2b7de49a2bc2e50d600f9fa4f67259f38312a073 (patch) | |
tree | 201a194fdb47d5796cc9e89d838fbc7e8471f833 /source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl | |
parent | 99afbc40e7f4dd219eba7bca145bbcaa2dfd828e (diff) |
EEVEE-Next: Port to new Draw Manager
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl index 80555367478..a6426cd06e4 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl @@ -133,9 +133,9 @@ void main() /* Issue a sprite for each field if any CoC matches. */ if (any(lessThan(do_scatter4 * sign(coc4), vec4(0.0)))) { /* Same value for all threads. Not an issue if we don't sync access to it. */ - scatter_fg_indirect_buf.v_count = 4u; + scatter_fg_indirect_buf.vertex_len = 4u; /* Issue 1 strip instance per sprite. */ - uint rect_id = atomicAdd(scatter_fg_indirect_buf.i_count, 1u); + uint rect_id = atomicAdd(scatter_fg_indirect_buf.instance_len, 1u); if (rect_id < dof_buf.scatter_max_rect) { vec4 coc4_fg = max(vec4(0.0), -coc4); @@ -166,9 +166,9 @@ void main() } if (any(greaterThan(do_scatter4 * sign(coc4), vec4(0.0)))) { /* Same value for all threads. Not an issue if we don't sync access to it. */ - scatter_bg_indirect_buf.v_count = 4u; + scatter_bg_indirect_buf.vertex_len = 4u; /* Issue 1 strip instance per sprite. */ - uint rect_id = atomicAdd(scatter_bg_indirect_buf.i_count, 1u); + uint rect_id = atomicAdd(scatter_bg_indirect_buf.instance_len, 1u); if (rect_id < dof_buf.scatter_max_rect) { vec4 coc4_bg = max(vec4(0.0), coc4); vec4 bg_weights = dof_layer_weight(coc4_bg) * dof_sample_weight(coc4_bg) * do_scatter4; |