diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:28:12 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:48:50 +0300 |
commit | 12e5b92c9c3815a21769b322b6ef54d473ce185f (patch) | |
tree | 4201565fe391a2d218a042595f3e97039d99d4e1 /source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl | |
parent | e949d6da5bd347663addd583ff3f0211c96b81c8 (diff) |
Cleanup: fix typos
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D15680
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl index d21f6d69541..8873a9da235 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl @@ -36,7 +36,7 @@ float dof_slight_focus_coc_tile_get(vec2 frag_coord) } /* Use atomic reduce operation. */ atomicMax(shared_max_slight_focus_abs_coc, floatBitsToUint(local_abs_max)); - /* "Broadcast" result accross all threads. */ + /* "Broadcast" result across all threads. */ barrier(); return uintBitsToFloat(shared_max_slight_focus_abs_coc); @@ -44,7 +44,7 @@ float dof_slight_focus_coc_tile_get(vec2 frag_coord) vec3 dof_neighborhood_clamp(vec2 frag_coord, vec3 color, float center_coc, float weight) { - /* Stabilize color by clamping with the stable half res neighboorhood. */ + /* Stabilize color by clamping with the stable half res neighborhood. */ vec3 neighbor_min, neighbor_max; const vec2 corners[4] = vec2[4](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1)); for (int i = 0; i < 4; i++) { |