diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:28:12 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-08-15 14:48:50 +0300 |
commit | 12e5b92c9c3815a21769b322b6ef54d473ce185f (patch) | |
tree | 4201565fe391a2d218a042595f3e97039d99d4e1 /source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl | |
parent | e949d6da5bd347663addd583ff3f0211c96b81c8 (diff) |
Cleanup: fix typos
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D15680
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl index b22af0e88f0..5ffedf3068b 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl @@ -211,7 +211,7 @@ vec2 dof_pixel_history_motion_vector(ivec2 texel_sample) return vector.xy * vec2(textureSize(color_tx, 0)); } -/* Load color using a special filter to avoid loosing detail. +/* Load color using a special filter to avoid losing detail. * \a texel is sample position with subpixel accuracy. */ DofSample dof_sample_history(vec2 input_texel) { @@ -285,17 +285,17 @@ float dof_history_blend_factor( /* 5% of incoming color by default. */ float blend = 0.05; - /* Blend less history if the pixel has substential velocity. */ + /* Blend less history if the pixel has substantial velocity. */ /* NOTE(fclem): velocity threshold multiplied by 2 because of half resolution. */ blend = mix(blend, 0.20, saturate(velocity * 0.02 * 2.0)); /** * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43) - * Bias towards history if incomming pixel is near clamping. Reduces flicker. + * Bias towards history if incoming pixel is near clamping. Reduces flicker. */ float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history)); /* Divide by bbox size to get a factor. 2 factor to compensate the line above. */ distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min); - /* Linearly blend when history gets bellow to 25% of the bbox size. */ + /* Linearly blend when history gets below to 25% of the bbox size. */ blend *= saturate(distance_to_luma_clip * 4.0 + 0.1); /* Progressively discard history until history CoC is twice as big as the filtered CoC. * Note we use absolute diff here because we are not comparing neighbors and thus do not risk to @@ -335,7 +335,7 @@ void main() DofSample dst = dof_sample_history(history_texel); - /* Get local color bounding box of source neighboorhood. */ + /* Get local color bounding box of source neighborhood. */ DofNeighborhoodMinMax bbox = dof_neighbor_boundbox(); float blend = dof_history_blend_factor(velocity, history_texel, bbox, src, dst); |