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authorClément Foucault <foucault.clem@gmail.com>2022-08-03 11:29:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-05 15:45:09 +0300
commit8659e62d1e6371c115f2b5fdf7f82b70db73d720 (patch)
tree14207894b5b6951082f1bd740d79640f31a8ad99 /source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
parentc5526dc6f490492bd0beb78c42e4f04acb4d3047 (diff)
EEVEE-Next: Depth Of Field: Make slight focus max coc more accurate
This moves the slight focus max in tile from the setup pass to the resolve pass. This reduces complexity as there is no need for an extra component in the tile textures. This also avoids skipping any pixels and makes sure the local max matches the dispatched local group size. This should make the resolve pass a little bit faster.
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl')
0 files changed, 0 insertions, 0 deletions