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author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-03 11:29:53 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-05 15:45:09 +0300 |
commit | 8659e62d1e6371c115f2b5fdf7f82b70db73d720 (patch) | |
tree | 14207894b5b6951082f1bd740d79640f31a8ad99 /source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl | |
parent | c5526dc6f490492bd0beb78c42e4f04acb4d3047 (diff) |
EEVEE-Next: Depth Of Field: Make slight focus max coc more accurate
This moves the slight focus max in tile from the setup pass to the
resolve pass. This reduces complexity as there is no need for an extra
component in the tile textures.
This also avoids skipping any pixels and makes sure the local max matches
the dispatched local group size. This should make the resolve pass a little
bit faster.
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl')
0 files changed, 0 insertions, 0 deletions