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authorBrecht Van Lommel <brecht@blender.org>2022-08-03 20:27:23 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-08-03 20:28:05 +0300
commitcc12f3e0ba11b108edcefd45e0ccdf02b2a672f4 (patch)
treebae1fb8bc978a25d5f490418cc8b2d58b780356c /source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
parent81d75affb18bad6734e4c8baa0d735bfec0dcc6e (diff)
Cleanup: fix various typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15588
Diffstat (limited to 'source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
index 0c7bbaa9dc2..0eea4a5ff33 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
@@ -9,7 +9,7 @@
/* -------------------------------------------------------------------- */
/** \name Sampling data.
*
- * Return a random values from Low Discrepency Sequence in [0..1) range.
+ * Return a random values from Low Discrepancy Sequence in [0..1) range.
* This value is uniform (constant) for the whole scene sample.
* You might want to couple it with a noise function.
* \{ */