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authorHoward Trickey <howard.trickey@gmail.com>2022-10-24 20:33:11 +0300
committerHoward Trickey <howard.trickey@gmail.com>2022-10-24 20:33:11 +0300
commita41a1bfc494e4015406549e137114ef5a450aaf0 (patch)
treedbdc95584f91aded4b777bac30074f9f78d8c89c /source/blender/draw/engines/eevee_next
parentfc8f9e420426570dcb3e026ecbe8145cd0fae5ca (diff)
parent53795877727d67185de858a480c8090ca7eb8e36 (diff)
Merge branch 'master' into bevelv2
Diffstat (limited to 'source/blender/draw/engines/eevee_next')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader_shared.hh2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_sync.cc6
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl36
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh8
4 files changed, 20 insertions, 32 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index fd06cdc7f23..f6a96aaaff2 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -560,7 +560,7 @@ struct LightCullingData {
uint local_lights_len;
/** Items that are **NOT** processed by the 2.5D culling (i.e: Sun Lights). */
uint sun_lights_len;
- /** Number of items that passes the first culling test. */
+ /** Number of items that passes the first culling test. (local lights only) */
uint visible_count;
/** Extent of one square tile in pixels. */
float tile_size;
diff --git a/source/blender/draw/engines/eevee_next/eevee_sync.cc b/source/blender/draw/engines/eevee_next/eevee_sync.cc
index 08cda6f47cf..cbd735ec29c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sync.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_sync.cc
@@ -248,17 +248,17 @@ static void gpencil_stroke_sync(bGPDlayer * /*gpl*/,
return;
}
+ GPUBatch *geom = DRW_cache_gpencil_get(iter.ob, iter.cfra);
+
if (show_fill) {
- GPUBatch *geom = DRW_cache_gpencil_fills_get(iter.ob, iter.cfra);
int vfirst = gps->runtime.fill_start * 3;
int vcount = gps->tot_triangles * 3;
gpencil_drawcall_add(iter, geom, material, vfirst, vcount, false);
}
if (show_stroke) {
- GPUBatch *geom = DRW_cache_gpencil_strokes_get(iter.ob, iter.cfra);
/* Start one vert before to have gl_InstanceID > 0 (see shader). */
- int vfirst = gps->runtime.stroke_start - 1;
+ int vfirst = gps->runtime.stroke_start * 3;
/* Include "potential" cyclic vertex and start adj vertex (see shader). */
int vcount = gps->totpoints + 1 + 1;
gpencil_drawcall_add(iter, geom, material, vfirst, vcount, true);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
index 38debf14eda..87a5bf71c45 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
@@ -16,30 +16,18 @@ void main()
float hardness;
vec2 thickness;
- gl_Position = gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- /* TODO */
- vec4(1024.0, 1024.0, 1.0 / 1024.0, 1.0 / 1024.0),
- interp.P,
- interp.N,
- g_color,
- strength,
- g_uvs,
- sspos,
- aspect,
- thickness,
- hardness);
+ gl_Position = gpencil_vertex(
+ /* TODO */
+ vec4(1024.0, 1024.0, 1.0 / 1024.0, 1.0 / 1024.0),
+ interp.P,
+ interp.N,
+ g_color,
+ strength,
+ g_uvs,
+ sspos,
+ aspect,
+ thickness,
+ hardness);
#ifdef MAT_VELOCITY
/* GPencil do not support deformation motion blur. */
vec3 lP_curr = transform_point(ModelMatrixInverse, interp.P);
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index b632564a9ca..7883bf01aeb 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -114,11 +114,11 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
// .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission")
/* Render-passes. */
// .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light")
- /* TODO: AOVs maybe? */
.fragment_source("eevee_surf_deferred_frag.glsl")
- // .additional_info("eevee_aov_out", "eevee_sampling_data", "eevee_camera",
- // "eevee_utility_texture")
- ;
+ .additional_info("eevee_camera",
+ "eevee_utility_texture",
+ "eevee_sampling_data",
+ "eevee_aov_out");
GPU_SHADER_CREATE_INFO(eevee_surf_forward)
.vertex_out(eevee_surf_iface)