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authorCampbell Barton <ideasman42@gmail.com>2019-01-24 09:12:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-24 09:12:06 +0300
commit11428e0b7f7aafd3c6fa6b0cd0a77f4c1ff8e48c (patch)
tree95ac27ca3b90c0297296f7251948efbc72af1f71 /source/blender/draw/engines/external
parent4d29312c66dd56498fbab35e2892944d33484461 (diff)
DRW: use clipping for depth buffer
Object selection now supports clipping.
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r--source/blender/draw/engines/external/external_engine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index c7d5b4a49e1..f0a83b7c926 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -103,7 +103,7 @@ static void external_engine_init(void *UNUSED(vedata))
{
/* Depth prepass */
if (!e_data.depth_sh) {
- e_data.depth_sh = DRW_shader_create_3D_depth_only();
+ e_data.depth_sh = DRW_shader_create_3D_depth_only(DRW_SHADER_SLOT_DEFAULT);
}
}