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authorBrecht Van Lommel <brecht@blender.org>2020-05-20 01:59:41 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-05-20 02:03:05 +0300
commit183ba284f213903f2208349fe1dd57c07c327ad9 (patch)
tree28690e868340794bd18b5a40d56ca24d7f304cfd /source/blender/draw/engines/external
parent120e9924c177c7a8fde06b9c5eca98e4e2a19180 (diff)
Cleanup: make guarded memory allocation always thread safe
Previously this would be enabled when threads were used, but threads are now basically always in use so there is no point. Further, this is only needed for guarded allocation with --debug-memory which is not performance critical.
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r--source/blender/draw/engines/external/external_engine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 7dddbd07623..6e636e4dc93 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -215,7 +215,7 @@ static void external_draw_scene_do(void *vedata)
return;
}
- RenderEngine *engine = RE_engine_create_ex(engine_type, true);
+ RenderEngine *engine = RE_engine_create(engine_type);
engine->tile_x = scene->r.tilex;
engine->tile_y = scene->r.tiley;
engine_type->view_update(engine, draw_ctx->evil_C, draw_ctx->depsgraph);