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authorClément Foucault <foucault.clem@gmail.com>2019-05-13 18:56:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 11:57:03 +0300
commit8bc8a62c57f91326ab3f8850785dce5452b5d703 (patch)
treec578b9786bc3e519f36f782cd74abd77ad52b344 /source/blender/draw/engines/external
parent20d9cd3a1fbd763dbe002e9baf2e3ba7fbb66f2f (diff)
DRW: Refactor: Use DRWCall to accumulate per instance attributes
This is a big change that cleanup a lot of confusing code. - The instancing/batching data buffer distribution in draw_instance_data.c. - The selection & drawing code in draw_manager_exec.c - Prety much every non-meshes object drawing (object_mode.c). Most of the changes are just renaming but there still a chance a typo might have sneek through. The Batching/Instancing Shading groups are replace by DRWCallBuffers. This is cleaner and conceptually more in line with what a DRWShadingGroup should be. There is still some little confusion in draw_common.c where some function takes shgroup as input and some don't.
Diffstat (limited to 'source/blender/draw/engines/external')
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