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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 22:15:03 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 22:29:04 +0300
commite4f2b2be26adbb5c34231598526a270559c6e183 (patch)
tree40601b1349372904cffe619003dcc83b7011d8be /source/blender/draw/engines/external
parente8962f90de4222d6f750d3d3478eff65490365d8 (diff)
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r--source/blender/draw/engines/external/external_engine.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index f4b38b7ebbf..76f5b4d9840 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -151,17 +151,16 @@ static void external_draw_scene(void *vedata)
/* Create render engine. */
if (!rv3d->render_engine) {
- RenderEngine *engine;
- type = RE_engines_find(scene->r.engine);
+ RenderEngineType *engine_type = draw_ctx->engine;
- if (!(type->view_update && type->render_to_view)) {
+ if (!(engine_type->view_update && engine_type->render_to_view)) {
return;
}
- engine = RE_engine_create_ex(type, true);
+ RenderEngine *engine = RE_engine_create_ex(engine_type, true);
engine->tile_x = scene->r.tilex;
engine->tile_y = scene->r.tiley;
- type->view_update(engine, draw_ctx->evil_C);
+ engine_type->view_update(engine, draw_ctx->evil_C);
rv3d->render_engine = engine;
}