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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/draw/engines/external
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r--source/blender/draw/engines/external/external_engine.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index ac3e5550030..bef49efd3f9 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -100,7 +100,7 @@ static void external_engine_init(void *vedata)
{
EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- ARegion *ar = draw_ctx->ar;
+ ARegion *region = draw_ctx->region;
/* Depth prepass */
if (!e_data.depth_sh) {
@@ -117,7 +117,7 @@ static void external_engine_init(void *vedata)
/* Progressive render samples are tagged with no rebuild, in that case we
* can skip updating the depth buffer */
- if (ar && (ar->do_draw & RGN_DRAW_NO_REBUILD)) {
+ if (region && (region->do_draw & RGN_DRAW_NO_REBUILD)) {
stl->g_data->update_depth = false;
}
}
@@ -182,7 +182,7 @@ static void external_draw_scene_do(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
RegionView3D *rv3d = draw_ctx->rv3d;
- ARegion *ar = draw_ctx->ar;
+ ARegion *region = draw_ctx->region;
RenderEngineType *type;
DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS_EQUAL);
@@ -205,7 +205,7 @@ static void external_draw_scene_do(void *vedata)
/* Rendered draw. */
GPU_matrix_push_projection();
GPU_matrix_push();
- ED_region_pixelspace(ar);
+ ED_region_pixelspace(region);
/* Render result draw. */
type = rv3d->render_engine->type;