diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 01:15:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 01:15:16 +0300 |
commit | dbd7f36da8ec3ac1c2898aee346beecb86aac8a2 (patch) | |
tree | 0d77061a4305b7bcfef13bb753089e5f6f21e7c3 /source/blender/draw/engines/external | |
parent | a245d533514e335f028cfa6cdb26614ed0982484 (diff) |
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view
which is done outside the draw module.
It was also inconvenient having DRW_shader_* versions of GPU_shader_*
API calls.
- Clipping distances are now supported as a shader configuration
for builtin shaders.
- Add shader config argument when accessing builtin shaders.
- Move GPU_shader_create_from_arrays() from DRW to GPU.
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r-- | source/blender/draw/engines/external/external_engine.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index d7e290917aa..d4930889449 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -91,7 +91,7 @@ static void external_engine_init(void *UNUSED(vedata)) { /* Depth prepass */ if (!e_data.depth_sh) { - e_data.depth_sh = DRW_shader_create_3D_depth_only(DRW_SHADER_SLOT_DEFAULT); + e_data.depth_sh = DRW_shader_create_3D_depth_only(GPU_SHADER_CFG_DEFAULT); } } |