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authorDalai Felinto <dfelinto@gmail.com>2017-05-01 15:55:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-02 16:13:50 +0300
commit8c660c780171fe6ddba78b611899fe99064d2a57 (patch)
treeeabc6a0c7f86d001e8d2b4aa11fc268361c50376 /source/blender/draw/engines/external
parent61b77d8948303acb7d8dd038d25004c7774e0052 (diff)
Cycles integration with Draw Manager
We can now use object and other modes on top of Cycles. Since we are now always on "render_to_view" (old Rendered mode), the pause button is always visible.
Diffstat (limited to 'source/blender/draw/engines/external')
-rw-r--r--source/blender/draw/engines/external/external_engine.c240
-rw-r--r--source/blender/draw/engines/external/external_engine.h31
2 files changed, 271 insertions, 0 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
new file mode 100644
index 00000000000..7edb224ed11
--- /dev/null
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright 2017, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file external_engine.h
+ * \ingroup draw_engine
+ *
+ * Base engine for external render engines.
+ * We use it for depth and non-mesh objects.
+ */
+
+#include "DRW_render.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_icons.h"
+#include "BKE_idprop.h"
+#include "BKE_main.h"
+
+#include "ED_view3d.h"
+#include "ED_screen.h"
+
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
+#include "GPU_shader.h"
+#include "GPU_viewport.h"
+
+#include "external_engine.h"
+/* Shaders */
+
+#define EXTERNAL_ENGINE "BLENDER_EXTERNAL"
+
+/* *********** LISTS *********** */
+
+/* GPUViewport.storage
+ * Is freed everytime the viewport engine changes */
+typedef struct EXTERNAL_Storage {
+ int dummy;
+} EXTERNAL_Storage;
+
+typedef struct EXTERNAL_StorageList {
+ struct EXTERNAL_Storage *storage;
+ struct EXTERNAL_PrivateData *g_data;
+} EXTERNAL_StorageList;
+
+typedef struct EXTERNAL_FramebufferList {
+ struct GPUFrameBuffer *default_fb;
+} EXTERNAL_FramebufferList;
+
+typedef struct EXTERNAL_TextureList {
+ /* default */
+ struct GPUTexture *depth;
+} EXTERNAL_TextureList;
+
+typedef struct EXTERNAL_PassList {
+ struct DRWPass *depth_pass;
+} EXTERNAL_PassList;
+
+typedef struct EXTERNAL_Data {
+ void *engine_type;
+ EXTERNAL_FramebufferList *fbl;
+ EXTERNAL_TextureList *txl;
+ EXTERNAL_PassList *psl;
+ EXTERNAL_StorageList *stl;
+} EXTERNAL_Data;
+
+/* *********** STATIC *********** */
+
+static struct {
+ /* Depth Pre Pass */
+ struct GPUShader *depth_sh;
+} e_data = {NULL}; /* Engine data */
+
+typedef struct EXTERNAL_PrivateData {
+ DRWShadingGroup *depth_shgrp;
+} EXTERNAL_PrivateData; /* Transient data */
+
+/* Functions */
+
+static void EXTERNAL_engine_init(void *UNUSED(vedata))
+{
+ /* Depth prepass */
+ if (!e_data.depth_sh) {
+ e_data.depth_sh = DRW_shader_create_3D_depth_only();
+ }
+}
+
+static void EXTERNAL_cache_init(void *vedata)
+{
+ EXTERNAL_PassList *psl = ((EXTERNAL_Data *)vedata)->psl;
+ EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ /* Depth Pass */
+ {
+ psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+ stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
+ }
+}
+
+static void EXTERNAL_cache_populate(void *vedata, Object *ob)
+{
+ EXTERNAL_StorageList *stl = ((EXTERNAL_Data *)vedata)->stl;
+
+ if (!DRW_is_object_renderable(ob))
+ return;
+
+ struct Batch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ /* Depth Prepass */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+ }
+}
+
+static void EXTERNAL_cache_finish(void *UNUSED(vedata))
+{
+}
+
+static void external_draw_scene(void *UNUSED(vedata))
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ View3D *v3d = draw_ctx->v3d;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ ARegion *ar = draw_ctx->ar;
+
+ RenderEngineType *type;
+ GLint scissor[4];
+
+ rcti border_rect;
+ bool render_border;
+ bool clip_border;
+
+ render_border = ED_view3d_calc_render_border(scene, v3d, ar, &border_rect);
+ clip_border = render_border && !BLI_rcti_compare(&ar->drawrct, &border_rect);
+
+ /* Create render engine. */
+ if (!rv3d->render_engine) {
+ RenderEngine *engine;
+ type = RE_engines_find(scene->r.engine);
+
+ if (!(type->view_update && type->render_to_view)) {
+ return;
+ }
+
+ engine = RE_engine_create_ex(type, true);
+ engine->tile_x = scene->r.tilex;
+ engine->tile_y = scene->r.tiley;
+ type->view_update(engine, draw_ctx->evil_C);
+ rv3d->render_engine = engine;
+ }
+
+ /* Rendered draw. */
+ gpuPushProjectionMatrix();
+ ED_region_pixelspace(ar);
+
+ if (clip_border) {
+ /* For border draw, we only need to clear a subset of the 3d view. */
+ if (border_rect.xmax > border_rect.xmin && border_rect.ymax > border_rect.ymin) {
+ glGetIntegerv(GL_SCISSOR_BOX, scissor);
+ glScissor(border_rect.xmin, border_rect.ymin,
+ BLI_rcti_size_x(&border_rect), BLI_rcti_size_y(&border_rect));
+ }
+ else {
+ return;
+ }
+ }
+
+ /* Render result draw. */
+ type = rv3d->render_engine->type;
+ type->render_to_view(rv3d->render_engine, draw_ctx->evil_C);
+
+ if (clip_border) {
+ /* Restore scissor as it was before. */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+ }
+
+ gpuPopProjectionMatrix();
+}
+
+static void EXTERNAL_draw_scene(void *vedata)
+{
+ EXTERNAL_PassList *psl = ((EXTERNAL_Data *)vedata)->psl;
+ external_draw_scene(vedata);
+ DRW_draw_pass(psl->depth_pass);
+}
+
+static void EXTERNAL_engine_free(void)
+{
+ /* All shaders are builtin. */
+}
+
+static const DrawEngineDataSize EXTERNAL_data_size = DRW_VIEWPORT_DATA_SIZE(EXTERNAL_Data);
+
+DrawEngineType draw_engine_external_type = {
+ NULL, NULL,
+ N_("External"),
+ &EXTERNAL_data_size,
+ &EXTERNAL_engine_init,
+ &EXTERNAL_engine_free,
+ &EXTERNAL_cache_init,
+ &EXTERNAL_cache_populate,
+ &EXTERNAL_cache_finish,
+ NULL,
+ &EXTERNAL_draw_scene
+};
+
+/* Note: currently unused, we should not register unless we want to see this when debugging the view. */
+
+RenderEngineType DRW_engine_viewport_external_type = {
+ NULL, NULL,
+ EXTERNAL_ENGINE, N_("External"), RE_INTERNAL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ &draw_engine_external_type,
+ {NULL, NULL, NULL}
+};
+
+#undef EXTERNAL_ENGINE
diff --git a/source/blender/draw/engines/external/external_engine.h b/source/blender/draw/engines/external/external_engine.h
new file mode 100644
index 00000000000..1789fb67efe
--- /dev/null
+++ b/source/blender/draw/engines/external/external_engine.h
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2017, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file external_engine.h
+ * \ingroup draw_engine
+ */
+
+#ifndef __EXTERNAL_ENGINE_H__
+#define __EXTERNAL_ENGINE_H__
+
+extern RenderEngineType DRW_engine_viewport_external_type;
+
+#endif /* __EXTERNAL_ENGINE_H__ */