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authorCampbell Barton <ideasman42@gmail.com>2020-03-11 13:39:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-11 13:39:56 +0300
commit8b2072868d5057bf9a3da52b8d27d13b11c8ae18 (patch)
tree5937c0d55d6ba9c41b5c2bc1f70de21535607717 /source/blender/draw/engines/gpencil/gpencil_draw_data.c
parent796683db8edb98adf2165fed458d08454cb7c977 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_draw_data.c')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_data.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
index 77baadfc83a..625af8cec6f 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
@@ -108,7 +108,7 @@ static void gpencil_object_random_color_get(const Object *ob, float r_color[3])
static void gpencil_shade_color(float color[3])
{
- /* This is scene refered color, not gamma corrected and not per perceptual.
+ /* This is scene refereed color, not gamma corrected and not per perceptual.
* So we lower the threshold a bit. (1.0 / 3.0) */
if (color[0] + color[1] + color[2] > 1.1) {
add_v3_fl(color, -0.25f);