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authorAntonio Vazquez <blendergit@gmail.com>2021-01-28 12:35:03 +0300
committerAntonio Vazquez <blendergit@gmail.com>2021-01-28 12:36:05 +0300
commitb379f626ce3ec965984a6758ae4e52b7c0dbcc2a (patch)
tree14b9884e9b58d00d970c3e14d833090f5f166572 /source/blender/draw/engines/gpencil/gpencil_engine.c
parent61d1fd7e2f8b972b903fa6684114a13f652fd507 (diff)
Fix T85035: Gpencil render in background render wrong frame
Due a thread priority, the calculation of the current frame is not done before the frames are available. This produces wrong render frames. The solution is verify the current frame before doing the real render. This adds only a few milliseconds, but it assures the frame is correct. As the problem is only when render in background, the recalculation of the frame is only necessary when do real render and not a viewport render, so there is no impact in the animation FPS.
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_engine.c')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 20044fbe3ce..153dcfb6ea7 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -618,6 +618,14 @@ void GPENCIL_cache_populate(void *ved, Object *ob)
bGPdata *gpd = (bGPdata *)ob->data;
bool do_onion = (!pd->is_render) ? pd->do_onion : (gpd->onion_flag & GP_ONION_GHOST_ALWAYS);
+ /* When render in background the active frame could not be properly set due thread priority
+ * better set again. This is not required in viewport. */
+ if (txl->render_depth_tx) {
+ LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
+ gpl->actframe = BKE_gpencil_layer_frame_get(gpl, pd->cfra, GP_GETFRAME_USE_PREV);
+ }
+ }
+
BKE_gpencil_visible_stroke_iter(is_final_render ? pd->view_layer : NULL,
ob,
gpencil_layer_cache_populate,