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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 00:09:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch) | |
tree | 4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/engines/gpencil/gpencil_engine.h | |
parent | 4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff) |
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_engine.h')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h index a406df530fc..34d4488d066 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.h +++ b/source/blender/draw/engines/gpencil/gpencil_engine.h @@ -108,7 +108,7 @@ typedef struct GPENCIL_MaterialPool { /* GPU representatin of materials. */ gpMaterial mat_data[GP_MATERIAL_BUFFER_LEN]; /* Matching ubo. */ - struct GPUUniformBuffer *ubo; + struct GPUUniformBuf *ubo; /* Texture per material. NULL means none. */ struct GPUTexture *tex_fill[GP_MATERIAL_BUFFER_LEN]; struct GPUTexture *tex_stroke[GP_MATERIAL_BUFFER_LEN]; @@ -120,7 +120,7 @@ typedef struct GPENCIL_LightPool { /* GPU representatin of materials. */ gpLight light_data[GPENCIL_LIGHT_BUFFER_LEN]; /* Matching ubo. */ - struct GPUUniformBuffer *ubo; + struct GPUUniformBuf *ubo; /* Number of light in the pool. */ int light_used; } GPENCIL_LightPool; @@ -384,7 +384,7 @@ void gpencil_material_resources_get(GPENCIL_MaterialPool *first_pool, int mat_id, struct GPUTexture **r_tex_stroke, struct GPUTexture **r_tex_fill, - struct GPUUniformBuffer **r_ubo_mat); + struct GPUUniformBuf **r_ubo_mat); void gpencil_light_ambient_add(GPENCIL_LightPool *lightpool, const float color[3]); void gpencil_light_pool_populate(GPENCIL_LightPool *matpool, Object *ob); |