diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-04-22 14:42:28 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-04-22 14:44:06 +0300 |
commit | aba78caa11451d0e8a10088eb5ad6be42a591f5e (patch) | |
tree | faf21d4aa7e495b753a4ce398f13648994af6e77 /source/blender/draw/engines/gpencil/gpencil_shader.c | |
parent | 3542c5eb721348774044822c0cf8ca5083644edd (diff) |
Fix T75625: crash on exit in macOS after selecting objects
This code to free shaders by casting a struct to a pointer array is not valid
in general, and particularly when compiling with Clang (on Linux and macOS) it
fails and can read invalid/uninitialized memory .
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_shader.c')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_shader.c | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader.c b/source/blender/draw/engines/gpencil/gpencil_shader.c index 8c7ba42a70e..fe095b1b916 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader.c @@ -77,10 +77,33 @@ static struct { void GPENCIL_shader_free(void) { - GPUShader **sh_data_as_array = (GPUShader **)&g_shaders; - for (int i = 0; i < (sizeof(g_shaders) / sizeof(GPUShader *)); i++) { - DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); - } + DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[0]); + DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[1]); + DRW_SHADER_FREE_SAFE(g_shaders.antialiasing_sh[2]); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_sh); + DRW_SHADER_FREE_SAFE(g_shaders.composite_sh); + DRW_SHADER_FREE_SAFE(g_shaders.layer_blend_sh); + DRW_SHADER_FREE_SAFE(g_shaders.depth_merge_sh); + DRW_SHADER_FREE_SAFE(g_shaders.mask_invert_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_composite_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_colorize_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_blur_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_glow_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_pixel_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_rim_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_shadow_sh); + DRW_SHADER_FREE_SAFE(g_shaders.fx_transform_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fill_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_stroke_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_point_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_edit_point_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_line_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_drawing_fill_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_fullscreen_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_simple_fullscreen_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_blend_fullscreen_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_background_sh); + DRW_SHADER_FREE_SAFE(g_shaders.gpencil_paper_sh); } GPUShader *GPENCIL_shader_antialiasing(int stage) |