diff options
author | Antonioya <blendergit@gmail.com> | 2019-06-27 17:42:18 +0300 |
---|---|---|
committer | Antonioya <blendergit@gmail.com> | 2019-06-27 17:42:38 +0300 |
commit | 58996e3057f9a2a6ce4a87a0b36b8fcfafcb8967 (patch) | |
tree | 62c641eaa05b99dbb7db59a40b1ee0d9c81ac391 /source/blender/draw/engines/gpencil/gpencil_shader_fx.c | |
parent | 91e00bd7032ef5e7f7b94a415fd732fc35dff6d7 (diff) |
Cleanup: GPencil remove DRW_ prefix for internal functions.
The prefix DRW_ must be used only for modules inside Draw Manager and not in the Engines.
Diffstat (limited to 'source/blender/draw/engines/gpencil/gpencil_shader_fx.c')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_shader_fx.c | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c index 2f0ce930f24..306444303e2 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c @@ -132,11 +132,11 @@ static void GPENCIL_dof_nearfar(Object *camera, float coc, float nearfar[2]) * The effect is done using two shading groups because is faster to apply horizontal * and vertical in different operations. */ -static void DRW_gpencil_fx_blur(ShaderFxData *fx, - int ob_idx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_blur(ShaderFxData *fx, + int ob_idx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -215,7 +215,7 @@ static void DRW_gpencil_fx_blur(ShaderFxData *fx, } /* Colorize FX */ -static void DRW_gpencil_fx_colorize(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCIL_Data *vedata) +static void gpencil_fx_colorize(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCIL_Data *vedata) { if (fx == NULL) { return; @@ -239,7 +239,7 @@ static void DRW_gpencil_fx_colorize(ShaderFxData *fx, GPENCIL_e_data *e_data, GP } /* Flip FX */ -static void DRW_gpencil_fx_flip(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCIL_Data *vedata) +static void gpencil_fx_flip(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCIL_Data *vedata) { if (fx == NULL) { return; @@ -271,10 +271,10 @@ static void DRW_gpencil_fx_flip(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCI } /* Light FX */ -static void DRW_gpencil_fx_light(ShaderFxData *fx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_light(ShaderFxData *fx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -325,10 +325,10 @@ static void DRW_gpencil_fx_light(ShaderFxData *fx, } /* Pixelate FX */ -static void DRW_gpencil_fx_pixel(ShaderFxData *fx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_pixel(ShaderFxData *fx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -359,10 +359,10 @@ static void DRW_gpencil_fx_pixel(ShaderFxData *fx, } /* Rim FX */ -static void DRW_gpencil_fx_rim(ShaderFxData *fx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_rim(ShaderFxData *fx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -421,10 +421,10 @@ static void DRW_gpencil_fx_rim(ShaderFxData *fx, } /* Shadow FX */ -static void DRW_gpencil_fx_shadow(ShaderFxData *fx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_shadow(ShaderFxData *fx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -505,10 +505,10 @@ static void DRW_gpencil_fx_shadow(ShaderFxData *fx, } /* Glow FX */ -static void DRW_gpencil_fx_glow(ShaderFxData *fx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_glow(ShaderFxData *fx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -564,10 +564,10 @@ static void DRW_gpencil_fx_glow(ShaderFxData *fx, } /* Swirl FX */ -static void DRW_gpencil_fx_swirl(ShaderFxData *fx, - GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache) +static void gpencil_fx_swirl(ShaderFxData *fx, + GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache) { if (fx == NULL) { return; @@ -605,7 +605,7 @@ static void DRW_gpencil_fx_swirl(ShaderFxData *fx, } /* Wave Distorsion FX */ -static void DRW_gpencil_fx_wave(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCIL_Data *vedata) +static void gpencil_fx_wave(ShaderFxData *fx, GPENCIL_e_data *e_data, GPENCIL_Data *vedata) { if (fx == NULL) { return; @@ -717,9 +717,9 @@ void GPENCIL_create_fx_passes(GPENCIL_PassList *psl) } /* prepare fx shading groups */ -void DRW_gpencil_fx_prepare(GPENCIL_e_data *e_data, - GPENCIL_Data *vedata, - tGPencilObjectCache *cache_ob) +void gpencil_fx_prepare(GPENCIL_e_data *e_data, + GPENCIL_Data *vedata, + tGPencilObjectCache *cache_ob) { GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl; const bool wiremode = (bool)(cache_ob->shading_type[0] == OB_WIRE); @@ -734,34 +734,34 @@ void DRW_gpencil_fx_prepare(GPENCIL_e_data *e_data, if (effect_is_active(cache_ob->gpd, fx, stl->storage->is_render)) { switch (fx->type) { case eShaderFxType_Blur: - DRW_gpencil_fx_blur(fx, ob_idx, e_data, vedata, cache_ob); + gpencil_fx_blur(fx, ob_idx, e_data, vedata, cache_ob); break; case eShaderFxType_Colorize: - DRW_gpencil_fx_colorize(fx, e_data, vedata); + gpencil_fx_colorize(fx, e_data, vedata); break; case eShaderFxType_Flip: - DRW_gpencil_fx_flip(fx, e_data, vedata); + gpencil_fx_flip(fx, e_data, vedata); break; case eShaderFxType_Light: - DRW_gpencil_fx_light(fx, e_data, vedata, cache_ob); + gpencil_fx_light(fx, e_data, vedata, cache_ob); break; case eShaderFxType_Pixel: - DRW_gpencil_fx_pixel(fx, e_data, vedata, cache_ob); + gpencil_fx_pixel(fx, e_data, vedata, cache_ob); break; case eShaderFxType_Rim: - DRW_gpencil_fx_rim(fx, e_data, vedata, cache_ob); + gpencil_fx_rim(fx, e_data, vedata, cache_ob); break; case eShaderFxType_Shadow: - DRW_gpencil_fx_shadow(fx, e_data, vedata, cache_ob); + gpencil_fx_shadow(fx, e_data, vedata, cache_ob); break; case eShaderFxType_Glow: - DRW_gpencil_fx_glow(fx, e_data, vedata, cache_ob); + gpencil_fx_glow(fx, e_data, vedata, cache_ob); break; case eShaderFxType_Swirl: - DRW_gpencil_fx_swirl(fx, e_data, vedata, cache_ob); + gpencil_fx_swirl(fx, e_data, vedata, cache_ob); break; case eShaderFxType_Wave: - DRW_gpencil_fx_wave(fx, e_data, vedata); + gpencil_fx_wave(fx, e_data, vedata); break; default: break; @@ -996,9 +996,9 @@ static void draw_gpencil_glow_passes(GPENCIL_Data *vedata, GlowShaderFxData *fxd } /* apply all object fx effects */ -void DRW_gpencil_fx_draw(GPENCIL_e_data *UNUSED(e_data), - GPENCIL_Data *vedata, - tGPencilObjectCache *cache_ob) +void gpencil_fx_draw(GPENCIL_e_data *UNUSED(e_data), + GPENCIL_Data *vedata, + tGPencilObjectCache *cache_ob) { GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl; |