diff options
author | Antonioya <blendergit@gmail.com> | 2018-09-30 12:46:47 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2018-09-30 12:49:02 +0300 |
commit | 4a724081247205f1ebe34b2cac35bdfc76512b67 (patch) | |
tree | cc17035c9ef99868bfbeec5371a5795d0cb34e88 /source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl | |
parent | f1afa6f6a71220fefcd3d967f261edd6ad93a43a (diff) |
GP: Do not use UI pixel scale for strokes
This scale value only must affect the interface, but never the stroke.
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl index 0b25dbbd012..eb5596c639a 100644 --- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl @@ -9,13 +9,12 @@ uniform vec4 color; uniform vec3 loc; uniform float pixsize; /* rv3d->pixsize */ -uniform float pixelsize; /* U.pixelsize */ uniform float pixfactor; out vec4 FragColor; int uselines = size[2]; -float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor); +float defaultpixsize = pixsize * (1000.0 / pixfactor); vec2 nsize = max(vec2(size[0], size[1]), 3.0); /* This pixelation shader is a modified version of original Geeks3d.com code */ |