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authorAntonioya <blendergit@gmail.com>2018-09-30 12:46:47 +0300
committerAntonioya <blendergit@gmail.com>2018-09-30 12:49:02 +0300
commit4a724081247205f1ebe34b2cac35bdfc76512b67 (patch)
treecc17035c9ef99868bfbeec5371a5795d0cb34e88 /source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
parentf1afa6f6a71220fefcd3d967f261edd6ad93a43a (diff)
GP: Do not use UI pixel scale for strokes
This scale value only must affect the interface, but never the stroke.
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
index 0b25dbbd012..eb5596c639a 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
@@ -9,13 +9,12 @@ uniform vec4 color;
uniform vec3 loc;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
out vec4 FragColor;
int uselines = size[2];
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
vec2 nsize = max(vec2(size[0], size[1]), 3.0);
/* This pixelation shader is a modified version of original Geeks3d.com code */