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authorAntonioya <blendergit@gmail.com>2018-09-30 12:46:47 +0300
committerAntonioya <blendergit@gmail.com>2018-09-30 12:49:02 +0300
commit4a724081247205f1ebe34b2cac35bdfc76512b67 (patch)
treecc17035c9ef99868bfbeec5371a5795d0cb34e88 /source/blender/draw/engines/gpencil/shaders/fx
parentf1afa6f6a71220fefcd3d967f261edd6ad93a43a (diff)
GP: Do not use UI pixel scale for strokes
This scale value only must affect the interface, but never the stroke.
Diffstat (limited to 'source/blender/draw/engines/gpencil/shaders/fx')
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_light_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_prepare_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_swirl_frag.glsl3
6 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
index 1bf1d025430..3b2a4f6df66 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_blur_frag.glsl
@@ -8,10 +8,9 @@ uniform int blur[2];
uniform vec3 loc;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
vec2 noffset = vec2(blur[0], blur[1]);
out vec4 FragColor;
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_light_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_light_frag.glsl
index 6dcd0499baf..c12dd223ebe 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_light_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_light_frag.glsl
@@ -9,12 +9,11 @@ uniform float energy;
uniform float ambient;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
out vec4 FragColor;
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
#define height loc.w
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
index 0b25dbbd012..eb5596c639a 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_pixel_frag.glsl
@@ -9,13 +9,12 @@ uniform vec4 color;
uniform vec3 loc;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
out vec4 FragColor;
int uselines = size[2];
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
vec2 nsize = max(vec2(size[0], size[1]), 3.0);
/* This pixelation shader is a modified version of original Geeks3d.com code */
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_prepare_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_prepare_frag.glsl
index 6ea4faf11fd..2321429fbf1 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_prepare_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_rim_prepare_frag.glsl
@@ -14,10 +14,9 @@ uniform vec3 mask_color;
uniform vec3 loc;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
vec2 noffset = vec2(offset[0], offset[1]);
out vec4 FragColor;
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl
index 941b746d494..873f70eb1ab 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_shadow_prepare_frag.glsl
@@ -20,7 +20,6 @@ uniform int orientation;
uniform vec3 loc;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
#define M_PI 3.1415926535897932384626433832795
@@ -28,7 +27,7 @@ uniform float pixfactor;
#define HORIZONTAL 0
#define VERTICAL 1
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
vec2 noffset = vec2(offset[0], offset[1]);
out vec4 FragColor;
diff --git a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_swirl_frag.glsl b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_swirl_frag.glsl
index 78aacafdcb7..92485987c93 100644
--- a/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_swirl_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/fx/gpencil_fx_swirl_frag.glsl
@@ -11,12 +11,11 @@ uniform float angle;
uniform int transparent;
uniform float pixsize; /* rv3d->pixsize */
-uniform float pixelsize; /* U.pixelsize */
uniform float pixfactor;
out vec4 FragColor;
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
+float defaultpixsize = pixsize * (1000.0 / pixfactor);
/* project 3d point to 2d on screen space */
vec2 toScreenSpace(vec4 vertex)